Add Bows that give strength bonus damage to arrows
LadyRhian
Member Posts: 14,694
In the Pen and Paper game, you could buy Bows that added your strength bonus to any arrows shot from them. Even if it's only up to a +6 or +7 (18/00 or 19 Strength). This would be nice to add in game. For every + added to the damage, the price of the bow is increased by the original cost of the bow. So a Composite Longbow that allows 18/00 Strength Damage would cost 600 gp, and one that allows +7 would be 700 gp. Obviously, you're not going to be buying one in Candlekeep, but maybe if you could get one from Taerom Fuiruim or in some of the shops in Baldur's Gate, that would be fine. Just... something to aspire to, you know?
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Comments
Unintended side effects? You've just made Kivan and Minsc the best archers in the game and simultaneously delivered a massive nerf to Coran (who has 3 points in Bows and a 20 DEX, but only a 14 STR).
And this would be physically absurd: the bow's string should break if you pull it too much.
If there could be a way to cap it to a certain bonus it would be great!
Maybe capped according to tensile strength of material?. I suppose the 25 strength of bow damage could be comparable to the x7 (wasn't it x8 with a certain dagger) backstab of a thief. I haven't done the maths, but expect it would be interesting.
On a slightly related note - I always wondered if THACO should also apply to damage? My memory is a bit hazy, but didn't PS:T handle it as just 'to hit'?. Then damage is based on strength for a bow, and weaker characters use crossbows, which if I remember always had quite a high hit/damage.
Now, if you wanted magical bows added that had a high STR requirement with +damage modifier, then I would be fine with that.
Rather than a STR bonus, bows should have a STR rating with more damaging ones requiring higher STR. I've also always been a fan of DEX bonus to damage for bows, as the placement of the arrow is better. That's a house rule thing, I guess, as I nerf bows indoors and do some other things to balance out the benefit.
I don't think that's possible. Looking at the items, there's a flag to enable or disable the strength bonus, but none to limit it I think.
The easiest way would be to apply the same solution as the one for Composite bows. Make a STR requirement for equipping the bow and then have it automatically grant the bonus damage.
A Short Bow +1 firing a normal arrow wouldn't turn the arrow magical.
This seems remarkably unbalanced, and in the case of NPCs like Kivan and Shar-teel, I'm not sure I understand why their ranged attacks need buffs when they're already so powerful.
In short fights (which most of them are), Coran would still lose out.
As for whether or not it would be balanced is besides the point. If you have a bow that has higher tension and requires more strength to draw, the resulting projectile will have higher velocity and thus do more damage. It makes sense.
I discussed +STR bonus to slings in another thread but that didn't go anywhere. The only 'ranged' weapons that have STR damage bonus applied are hurled weapons, ie., boulders, rocks, etc., which I do not think even exist in BG except for wizard and priest spells.
Let materials be the limiter here - perhaps even require that some materials be stolen from other quests (like with the disrupting mace) in order to make the items.