Spell Scrolls missing Feature, already in your spell book
rashkae
Member Posts: 179
When examining scrolls in 1.3, if the spell was already in your spellbook, the spell description would say so, with an (Already in your Spellbook), or something similar, next to the spell name. This was useful, because if that message was missing from the description, you knew that you needed to incrase intelligence to scribe more spells of that level.
Now I have to double check the spell book myself when in doubt, (which, to be fair, was always the case prior to the 1.3 update.)
Now I have to double check the spell book myself when in doubt, (which, to be fair, was always the case prior to the 1.3 update.)
0
Comments
If it is green tinted then it is not inscribed in your spellbook.
If it is red tinted it is incompatible with the character.
If it is untinted then it is already inscribed.
You no longer need to look at the scrolls description.
I guess I interpret the max spells per level is that due to their limited intelligence (i.e. not superhuman 19+) , the character does not know and is incapable of knowing that there are more spells of that given level, which admittedly the whole "level" concept is really a stretch if you think about the various spells that change power output dramatically based on caster level where other spells of the same "level" don't scale up. Also, PfMW seems more powerful than Mantle, Improved Mantle, and even Absolute Immunity since PfMW will protect even against +6 weapons?
You as a player know there are more spells but in game your character does not. So to me not having the green tint and not having the scroll say "This spell is already in your spellbook" are right. It is easy enough to deduce which ones you have and don't have, or to raise your characters intelligence to superhuman levels, where even the lowest superhuman rating of 19 raises the max number limit to All.
If the spells remained tinted green then there would be no way to be confused and you won't need to open your spell book to check if any of her scrolls can be written or not (once you free up space, if there is an upper limit to how many you can write).
I have a feeling there's some confusion with my understanding of what is being discussed, are you talking about number of spells memorized, or written in to the book? Because in my experience I can fill each spell level with as many spells as I want (I never hit an upper limit when writing spells, or at least didn't notice an upper limit) but can only memorize a limited amount of spells for casting.
Regardless of how it all works, keeping them green tinted is better than not. Display an error when attempting to write a green tinted scroll while you're unable to write anymore spells of that level.
Anywho this last sentance will probably be my undoing, I'm basing everything off of my recent experience with Ice Wind Dale Enhanced Edition v1.4 and the spell system might be wildly different in BG.
If you stack rings of wizardry you can memorize more. I am not aware of any limit there, I haven't tried it but I guess you could have a mage with medium intelligence of 12 or so with max spells per level of 7, but with a ring of wizardry doubling first level spells then it should be easy to get to 8 per day.
I haven't played IWD:EE in a few months but I thought this part of the spell system worked the same. I can't remember for sure, I was more focused on playing a druid and a bard since they work well in IWD.
Yeah, the last sentence might get you. Sounds kind of meta-gamey/immersion breaking where your character gets some of the benefits of having higher intelligence when they don't have that high a score.
SetPrivateProfileString('Game Options','All Learn Spell Info','0')
It currently defaults to 0 but if you change the setting to 1 you will get the desired behaviour.
Although, I'm starting to think I'm about the only person who ever even noticed it, so maybe the devs weren't so wrong to do away with it.
If its not a bug I might make a feature request to have an easy toggle option to turn it on from the menu.
Edit: I just realised that all the change does it make it so all scrolls have the "Write Magic" option. Is there an option to make scrolls stay green if you don't know them but simply don't have the Int for more spells? Im guessing its not a bug so the only option is to make a ticket but was curious if there was a temporary fix. Cheers!