SoD: Seperating Male and Female Custom Portraits
CaloNord
Member Posts: 1,809
Is there a way to have the engine distinguish between the male and female portraits in the folder?
I have several hundred custom portraits and it would be tidy if there was a way to assign them to the correct gender at character creation.
I have several hundred custom portraits and it would be tidy if there was a way to assign them to the correct gender at character creation.
1
Comments
(We hear the "I have packs of 300+ custom portraits and hate having to scroll through them one at a time" comments loud and clear, trust me.)
It has been a great excuse for me to cull my collection of portraits considerably, especially since I only really used about 2 dozen or so.
Thanks
@Dee tells how to add them to BGEE.lua in this thread, and if you scroll down you'll find a PowerShell utility I wrote that helps produce the list you need to paste into BGEE.lua.
https://forums.beamdog.com/discussion/comment/725816/#Comment_725816
I highly recommend reducing the image size to a much, much smaller size. I'm at work, but as I recall I run something in the vicinity of 120*180 and 240*350 pixels now.
EDIT: oups, misplaced a word or two.
Obviously, you still want to crop properly, as you want the character to become the focus of the picture, as well as keep it's aspect ratio, but unless the picture is really really big, there's no need to resize after.
http://support.baldursgate.com/issues/21989