My favorite thing so far
Insultion
Member Posts: 179
So, I was thinking about what I liked the most so far, and while the expansion is a bit better than what I thought it'd be so far, I think the thing that grips me most...
...is the option to be a jester in most dialogue. Particularly since my first playthrough is with a 'serious not allowed' elf girl with a penchant for running her mouth faster than her Paws of the Cheetah can take her.
...is the option to be a jester in most dialogue. Particularly since my first playthrough is with a 'serious not allowed' elf girl with a penchant for running her mouth faster than her Paws of the Cheetah can take her.
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However since this is a proper RPG, aside from the dialogue itself being written really well because you arent saddled with voices dialogue it doesnt snap conversations around erratically. I make the occasional comic remark yet can shift back to a more serious tone in a way thats really fluid.
I will say though regardless of comedic lines, when Im engrossed in SoDs conversations it really feels like BG2 to me. Its becoming a bit of a cliche but I think SoD really feels like BG2 style.
Glint on the other hand is the polar opposite, he dismisses you if you talk too serious and dour, and encouragesyou to joke and be less-serious. I like that too. Dynaheir and Glint also have playfully conflicting banters. That makes sense, as both Dyna and Corwin are lawful-good, serious and responsible women. Glint is the neutral good jester.
I love how bg games reflect good alignments.
Lawful good-always serious, a bit stuck up, but has great compassion and cares for everything greatly- a mission man/woman. Corwin, Dynaheir, to a less extent Aerie in BG2.
Neutral good-actually cares for people and is a nice person but has a playful and mischevious side too. Imoen and Glint.
Chaotic good-edgy and not neccesarily 'very' nice. More into punishing evil and slaying monsters. Kivan and Coran. Minsc becomes one too in bg2 due to what happens to him at the start of bg2.
One of MY favorite things about this particular game?
It's not "good" centrist. The "good" ending isn't just reserved for those who play lawful good through the whole game. The game makes it "ok" to be bad.
I have a really hard time coming up with more than a handful of other RPGs out there that don't give you the option to play evil and then punish you for it.
Apologies if I happened to offend anyone on that.
I usually first play as a LG paladin, then a bit more nuanced NG mage, and miserably fail any CN or Mystra-forbid Evil playthrough. I just can see the NPC suffering XD
BUT when the game actually differentiates things for an evil behaviour (and doesn't just punish you and make the game more difficult, like the original BG) then it motivates me to try it out. Evil just for evil's sake I can't stand, even in a game.
Hopefully there's enough content in that direction