Stealth and Find Traps
rashkae
Member Posts: 179
At the risk if infringing on people's memories of the perfect game, (most of those feathers are thoroughly ruffled already,) I think it would be *great* if stealth *and* find traps modes can be used simultaneously. (or maybe, Stealth Mode should also detect traps, or they should all be combined into one, all encompassing, rogue passive skills mode.)
I think it's kind of silly/shame that I almost never use thief stealth. Invisibility is required for scouting in potentially trapped areas.
I think it's kind of silly/shame that I almost never use thief stealth. Invisibility is required for scouting in potentially trapped areas.
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The stealth mode you suggest is a wonderful feature in PoE, but I am not quite sure if the Infinity engine would allow the devs to create one. I would be perfectly happy already if stealth and trap search mode could be activated simultanously.
Get the picture? You're still in the shadows when you're detecting, but it takes management of counting until your time is up and you will be out of the shadows and then hiding again.
https://forums.beamdog.com/discussion/51893/stealth-is-broken/p2
I'd report it myself, but as mentioned in that thread I don't know where to post it. Might be an idea of Beamdog get it working properly first before they tackle the task mentioned. Which would be great also.
Otherwise I expect (unless your a shadowdancer) every time you disarm a trap, you de-stealth and the enemies make a beeline for your party. At least I'm assuming this is the case. Haven't played it yet because of this issue.