Determine Sorcerer's spell number by Charisma
Anton
Member, Moderator, Mobile Tester Posts: 513
Sorcerers are supposed to need charisma to cast spells, but it wasn't implemented into the game because sorcerers are actually a new class that was added in 3rd edition. Sorcerers never existed in 2nd edition.
Currently Sorcerer can have CHA 9, INT 9, WIS 9 and kick ass.
The only factor that influence sorcerer's spells is character level.
Perhaps Charisma's attribute influence should be implemented into BGEE after all?
Currently Sorcerer can have CHA 9, INT 9, WIS 9 and kick ass.
The only factor that influence sorcerer's spells is character level.
Perhaps Charisma's attribute influence should be implemented into BGEE after all?
Post edited by Anton on
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Comments
i never saw explanation for this and it seems to me like wisdom (force of will) would make more sense, even intelligence. can someone please post quick explanation, please
and i agree, sorcerers need their defining stat, even if it is charisma
nevermind, i googled it and found extensive explanation on the topic. let's hope to see charisma implemented for sorcerers in bg:ee.
i hope developers will recognize that fixing inconsistent ports and underdeveloped segments of gameplay is more important than sudden adherence to 2E rules when the game is not, nor it has been, purely 2e anyway.
Indeed.
Also, +2 for the caster without a casting stat being silly thing.
Do Paladins and Bards even use Charisma for anything? Charisma is only even important for Druids if you're a human that wants to dual-class out or into a Druid I think.
Which asides from HP (which is important for everyone) is only relevant for Rangers because its the stat used to allow humans to dual-class.
EDIT:
@AndreaColombo
Yeah, I don't know any PnP rules, but I get Charisma being important for stuff like Charm Animal, but I'm not sure if the Ranger ability actually relies on Charisma or not.
I remember that Rangers can't have 13 or less in Wisdom in BG1
A ranger can learn priest spells, but only those of the plant or animal spheres, when he reaches 8th level. He gains and uses his spells according to the rules given for priests. He does not gain bonus spells for a high Wisdom score, nor is he ever able to use priest scrolls or magical items unless specially noted otherwise.
Sorcerer should have more spells per day than a basic Mage but learn spells with a delay of 1 level compared to the Mage (I would do so)
Thanks, tagging this for tomorrow.
The similar threads have been merged.
I had hoped they would implement a + save bonus to mind-effecting magic in this game...did they? If not that's no. 1. on my feature request list. Boy would that really change some builds...and give people a reason to actually give WIS to Rangers.
I think a Sorceror's performance should indeed be modified by Charisma in some way, but I'm not sure how. It's kind of dumb that their prime stat does nothing for them...come to think of it, no stat is required to play a Sorceror.