*Spoilers* Best and worst Classes/Kits for Main Character
Skarose
Member Posts: 247
I am curious what people think the best and worst character class/kit for Siege of Dragonspear.
Best: (FMT/FMC)I think the 500K experience cap allows triple class characters to come into their own. Extra attacks with the fighter level and 4th level spells with mage levels allow the character to shine. Also the noticeable XP slump which begins to occur in BG2EE SOA for triple class characters doesn't really happen until ~750K, so the triple class is pretty awesome.
Worst (Assassin) The poison gimping was just too much for me to continue playing. 15 thieving points and crappy weak poison that can only be applied and saved from once a round makes for a pretty piss-poor experience. I guess Blackguards were OP with it, but I kind of liked Blackguards being OP, they were evil! When I was in the mood to play a Blackguard run I wanted to be OP. This is tied for my biggest disappointment with the game.
RP story wise or power wise, I'm interested in this community's feedback.
So what do you people think?
Best: (FMT/FMC)I think the 500K experience cap allows triple class characters to come into their own. Extra attacks with the fighter level and 4th level spells with mage levels allow the character to shine. Also the noticeable XP slump which begins to occur in BG2EE SOA for triple class characters doesn't really happen until ~750K, so the triple class is pretty awesome.
Worst (Assassin) The poison gimping was just too much for me to continue playing. 15 thieving points and crappy weak poison that can only be applied and saved from once a round makes for a pretty piss-poor experience. I guess Blackguards were OP with it, but I kind of liked Blackguards being OP, they were evil! When I was in the mood to play a Blackguard run I wanted to be OP. This is tied for my biggest disappointment with the game.
RP story wise or power wise, I'm interested in this community's feedback.
So what do you people think?
1
Comments
Worst? Dunno, the same unplayable crap as always. Beastmasters, Shadowdancers, any bard not a blade, Shapeshifters (they havn't been fixed yet right?) etc. Probably beastmasters. And even with the poison, they were still shit tier compared to their counterparts, Inquisitors. Oh well, so much for balance.
At mid levels -- say, 500K experience points until just under 3 million -- levelups generally require you to get a fixed amount of XP rather than doubling it. This causes multiclass characters to fall farther and farther behind their singleclass counterparts, and is the point in BG2 during which singleclass characters can shine.
At high levels (3 million and above), the introduction of high level abilities dramatically ramps up the power of multiclassed warriors and to some extent multiclassed thieves whose players might have been regretting going the multiclassed route.
With Dragonspear's XP capped just below the point at which single-classed characters start to make sense, I think the OP is exactly right to say FMT and FMC are great choices (though I lean toward FMT because there are more synergies between mage and thief than there are mage and cleric).
Best: Wild Mage
Worst: Not Wild Mage
Here is a pictorial representation of Caelar meeting my humble character, done by the excellent Matt Rhodes.
In Baldur's gate 2 triple classes began alright as gaining the first few levels occurred with some frequency, but very quickly the triple class just stagnates while the rest of the party gains levels.
In Throne of Bhaal the triple class does ok with HLAs but misses out on 9th level spells, a very serious power limitation.
In siege of Dragonspear, behold the triple class gets a few levels in all his classes. Extra fighter attacks and 4th level spells. I think it's the perfect part/segment of the Baldur's gate saga to play a triple class in comparison to other classes/builds.
It may not be the perfect build, story RP or power wise, but it is definitely noticeable that for players of triple classes don't need to be told to remove the XP cap or you must play solo! Play a triple class vanilla, with a party, you'll do great!
I regret it immensely.
First of all, in a six people party you already have alll the major roles covered, so a triple class character is just redundant. On top of that, he is always going to be worse than other characters as a fighter, as a thief or as a wizard. In a party of six, the triple class character is the trader of all jacks but master of none. It is like a strange bard.
Thus, I think a triple class is great for a solo game (it has all the abilities except for healing, but you have potions for that) or a game where you take just one or two more characters. In a solo game a triple class character can reach full power (by full power I mean 20th level in all classes) at the middle of ToB, more or less. Of course, you should use a XP cap remover.
Only time they "suck" would be early BG1. Once their spell levels start kicking in, there's no turning back. Only if you play standard, well-rounded setups. I've yoloed around with triple sorcs and quadruple F/Ms, and in several playthroughs my FTM has been my only thief. Works very well as long as you only allocate stats in traps/locks, especially if you run a bard, which you should.
Also F/T/M is a way better fighter than any pure-bred fighter, and a way better thief than any thief. Can't hold a Candle in the caster department, but 2 of 3 isn't bad. Actually, your bhaalspawn powers and your pickpocketed ring of regeneration is enough to keep you from having to drink a single potion in a solo run. And you don't really need an XP cap remover, once you pick up mislead the game will be easier than using CLUAConsole anyway. :P
"can be okay"
"okay"
I dunno man, I wouldn't call any class that single-handedly can turn all of your frontliners into kensais with capped out armor class "okay." :P