Multiclassing a caster - help!
Grim_22
Member Posts: 5
Hello!
I'm new here, and I desperately need some advice - I'm planning a playthrough of the entire saga, and I just can't decide how to make my character. Here's the deal:
I want to play mage, but I want to at least have the option to use swords and bows. For several reasons that I won't bore you with, I don't want to dual class. I've two concerns about multiclassing, though:
1. How does caster level work when multiclassing a fighter/mage? Say I reach the cap, which would be 24/20 - would it look at my mage level when determining the power of my spells? How crippling is that by that time, compared to a single class mage?
2. How many mage HLAs would I get? Two? Will I only start to access lvl 9 spells by the end of ToB?
Man, I've been going back and forth about this for a day now! I really want to focus on the mage part, but I really want more options than staves and daggers... I know, I know - low-level fighter dual class to mage. Won't cut it though, I'm afraid
Thanks in advance for any advice you can give me!
I'm new here, and I desperately need some advice - I'm planning a playthrough of the entire saga, and I just can't decide how to make my character. Here's the deal:
I want to play mage, but I want to at least have the option to use swords and bows. For several reasons that I won't bore you with, I don't want to dual class. I've two concerns about multiclassing, though:
1. How does caster level work when multiclassing a fighter/mage? Say I reach the cap, which would be 24/20 - would it look at my mage level when determining the power of my spells? How crippling is that by that time, compared to a single class mage?
2. How many mage HLAs would I get? Two? Will I only start to access lvl 9 spells by the end of ToB?
Man, I've been going back and forth about this for a day now! I really want to focus on the mage part, but I really want more options than staves and daggers... I know, I know - low-level fighter dual class to mage. Won't cut it though, I'm afraid
Thanks in advance for any advice you can give me!
0
Comments
You need to hit level 18 mage (6m XP total) before you can use mage HLAs. You should be able to get several mage HLAs (because you can also take them when you level up as a fighter) but as you say, this will be very late in ToB so you won't get great value from them.
Hope that helps.
2. You'll get an HLA every time either class levels up once your total XP hits 3,000,000. So 18 HLAs total. Level 9 spells come at level 18, which might happen pretty late in ToB, depending on the size of your party, etc.
Multiclass Fighter/Mages can use all weapon types.
If you want to focus on the mage, that seems to just scream dual. Multiclass will spread your XP evenly, but dual allows you to shift towards the part you prefer.
Other than that, if you do go multiclass it would probably be advisable to go Gnome, as you'll be Fighter/Illusionist that way and gain some nice extra slots as well as roll bonuses.
Problem with that is, making a dual class Fighter/Wild Mage is just really a hassle in keeper, and as far as I know might cause some nasty bugs. Making a multiclass Fighter/Wild Mage on the other hand, is straightforward and simple - the game more or less takes care of everything for you when you level up the first time, assuming you started the character as a Wild Mage and changed it to kitted F/M with keeper.
Edit: Oh, I might add - I'm not at all trying to powergame here - if it was possible, I'd play a level 3 fighter dualled to a wild mage. I really despise the cheesy possibilities the multiclass opens up, but it feels like a better alternative than playing a straight Wild Mage and adding Use Any Item and proficiencies I shouldn't be able to have, just to use more weapons.
If you want the thief stuff go that route, but a fig/mage will have more specialty using a bow/sword.
Elven fighter/mage multiclasses provide for a forgiving early game experience because they start out with a very low ranged THACO, a high damage output, and a low base armor class. The character plays intuitively and has a very steady leveling curve i.e. they never feel like they are in a lull because they will constantly be acquiring new spell slots, accruing more hitpoints and gaining more proficiency points as they level. Late game they will only have one or two 9th level casts per day but I've found this to be sufficiently powerful for Throne of Bhaal as the majority of the most powerful offensive and defensive spells reside at lower levels.
You will be sacrificing some of the raw magical power provided by the wildmage class, but I think you'll find that this class set-up adequately substitutes magical potency with combat flexibility. A final note: I've dual classed fighter mages multiple times and I've always found them rather difficult to work with at mid-levels -- all for the benefit of being completely overpowered by the end of the game. Though I suppose dual-classing at level three would provide you with a slightly better THACO and a few more hitpoints than a pure mage, you're losing out on the additional attacks per round granted to mid-level fighters and the fighter HLAs in ToB.
Might be better for WM to dual since your level is added to the roll on NRD, and it will be higher than that of a multi. Plus, Grand Mastery.
You can dual as early as lvl 2, not sure you even need to go to Fighter 3.
It's been a while since I did it, but I'm fairly sure that was how it went.
Lvl2 or 3 isn't that big of a difference, very possible the prof point is actually worth it.
Edit: Sadly, that does not seem to be the case. If you change the kit after a dual to mage, you do not get the bonus spell slots at any level. I've heard differing opinions on this. Others say the opposite, though I've been interested in trying one personally. Are there any other bonuses besides the nice opportunities for backstab?