new Canon team?
SamuelVarg
Member Posts: 598
Will it be possible to create a new Canon team? According to BG II it was, Imoen, Minsc, Dynaheir, Khalid and Jaheira (don't remember the spelling of all names) who was with the PC in the end of BG.
Will it be possible to have Neera and Raasad with your PC in BG II - EE this time?
Will it be possible to have Neera and Raasad with your PC in BG II - EE this time?
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A nice to have thing though. Not gonna happen probably.
Every single one of those original NPCs has a character arc that is influenced directly by the fact that they've been tortured and locked in cells in Irenicus's dungeon. Each of those characters has lost someone or something that they can't get back, which has a profound, life-altering effect on their personality and actions.
If you changed it so that these characters were not in Chateau Irenicus, it completely alters their expected behavior throughout the rest of the game. Suddenly Jaheira isn't the sad, brooding widow.
...Actually, that's probably the biggest change overall. But the reverse also happens to any NPCs that you do bring with you into the dungeon. Do you think Edwin, Viconia, and Xzar would be the same after being captured and tortured by Irenicus? I'll grant you that it would be extremely interesting to watch Edwin transform this way, but the scope of the change isn't as minor as a lot of people seem to think it is.
But I think the possible variations are to large to adress.
But it would be cool!
They might even join you in that first dungeon (in addition to Jaheira, Minsc, and Imoen), for all we know.
Why Dorn would be traveling with Neera and Rasaad, I don't know.
What's the male version of Debbie Downer? I'm totally that.
Because what's the point of having multiple choices if, in the end, only one is the "right" one?
I wish there was more consistency between BG1 and BG2 playthrough, and it has been requested over and over and over (and over). Somebody on the forum said that Trent said (yeah... not even a direct quote, so take what I say with a pinch of salt) that the best they can do is to add a stand-alone adventure (DLC?) that connects the BG1 ending to the BG2 beginning, explaining how you ended up there, with those people. Fingers crossed.
However, even if that's the case, it appears that there is no escaping the "canon" team.
Heh... might as well force me to make a human male fighter and call him Abdel Adrian.
To add to that; I reckon a fair amount of players would get cross if they decided to change the dialogue etc. for some of the most integral NPC's of the franchise. Personally, it wouldn't bother me that much; just as long as they didn't completely change them.
Ethereal Voice: Greetings Commander Adrian!
PC: You've got the wrong person, I'm not a commander and my name isn't Adrian.
Ethereal Voice: Sorry Adrian Hawke, we're here...
PC: My name is Fizzlebuttocks, Grubbytoes Fizzlebuttocks!
Ethereal Voice: You're confused young man, it says here your name is Adrian, young human, 20 years of age, awaiting his best friend Imoen.
Fizzlebuttocks: Imoen? I hate that girl, she's always filching my parchments and can't you see I'm here at your kneecap? Stop talking to the air above my head! I'm a gnome!
Ethereal Voice: *confused* Well... err... Mr. Fizzlebuttocks... there must be some mistake... are you a fighter at least?
Fizzlebuttocks: I'm an illusionist, notice the robes and staff, sheesh!
Ethereal Voice: Illusionist, eh? Good, good. Here's a picture of what you look like, young man. Please cast a spell and make yourself look like this.. and for god's sake, stop answering to that silly name or no one will take US seriously! (aside: PCs these days, they think they know everything!)
There, character creation mattered. There will be a special sequence for every race/class combo and in the end EVERYONE becomes Abdel Adrian. (only in a less weird way than Being John Malkovich... ...or not... here's a thought XD)
I would imagine they'll probably be placed somewhere in Athkatla, as was done with other BG1 NPcs (although only Viconia and Edwin are currently joinable).
If the three new NPCs are added to Irenicus' dungeon then that would be a band of seven adventurers that are ambushed and abducted, not the six that the BG1 story ends with. Not that that discrepancy is all that big a big deal, though, really.
IIRC, the game doesn't state that the PC adventured with Imoen, Jaheira, Khalid, Minsc, and Dynaheir. I think it just assumes that CHARNAME has at least met them during his or her previous adventure. I.e., it's left vague, isn't it?
Anyway, the easiest thing for the devs to do is just salt the three new NPCs elsewhere in the game to be picked up, preferably right in Athkatla, as Edwin and Viconia are.
The dialogue for the intro should be rewritten to better reflect that the PC might not have had an adventuring relationship with any of them. (The PC would know Imoen from Candlekeep, but might have parted ways with her right outside the gate at the start of BG1.)
And that they'll die...
Those who take Edwin into the party kill Dynaheir and Minsc, for example.
Not to mention that any of the canon NPCs might get killed in the course of adventuring, and might not be resurrected.
The dialogues at the very beginning in Irenicus' dungeon should be rewritten to reflect a greater number of possibilities for what occurred in the previous game.
@Aosaw This is why I wish there were alternate story arcs for these characters, so you could start with the people you used in BG1 who are still around, and the replay value would increase with more story. The real limitation is weather or not they can get Black Isle to agree to more voice acting in these advents.
I know people worry about inconsistencies with audio, but I'm a professional mastering engineer in my life not on this board. I know you can do many tricky things to blend sounds and match them. All you would need are the actors and a little bit of technical info on how the first recordings were made. As well as the original sound files. And you would be able to do wonders very fast with the same cast in the right mastering facility for ADR work.
Team BG at first would need a permission to use BG NPCs in BGII, provided they got it, the best way to use the permission with the minimum change on the original content would be:
First of all if you choose edwin, viconia, Xzar, Ajantis, Garrick, Faldorn, Safana, Coran, Quayle, Tiax, or any other NPC from BG that's officially used in BGII, a real good excuse must exist to take them out of your party before you're captured for Irenicus, so those ones here would not be in Irenicus Dungeon (and taking off Edwin and Viconia, the others should not be eligible to be played).
Any BG exclusive NPC used in this idea shoud be locked into a new part of irenicus Dungeon (provided that Team BG can add ground into an existing map) or in another AR yet inside Irenicus Dungeon. In this Area main char should find the BG only NPCs that where in the party when the game ended.
I believe that not every BG only NPC should be able to change to BGII and in case of Eldoth/Skie, one of them should die to give spice for the game, eldoth in my opinion, as Skie is a last time NPC found in BG at near the end of the game, a daughter of an important man that can bring new quests in the game, Naive and in need of experience that could be worked in BG II and after all... a "Pure Neutral Thief".
If i could use BG characters in BG II, i would probally feel better in only get alora or skie in chapter 6 for example.
I love the story but I always feel compelled to bring along Jaheira and Khalid as well as Minsc and Dynaheir. When I don't, and I carry over to BG2, my OCD kicks in and it REALLY really bothers me, because the story I'M writing about MY adventure starts to not really make any sense.
I say to CREATE the reason for certain Neutral or Evil NPCs to stay with the PC to the beginning of BG2. If Beamdog cannot do that, then I say... IDK, I love these games, and it's not THAT big of a deal, but better continuity in terms of alignment should be taken into account.
Make a end movie explaining why Minsc and Jaheira are in Irenicus Dungeon and why my BG party isn't there and i will be happy, if not a optional canon party will bring coherence.
But again, that's a ton of extra dialogue, when it would probably be a lot simpler just to have something in a prologue that says, "Your companions have gone their separate ways, and you have met with Jaheira and Khalid to discuss your exploits. Minsc and Dynaheir have also joined you for the time-being as you make your way south towards Amn..."
Simple, succinct, and it puts all the major players where they need to be.
Chername then goes in the tavern, some of the NPCs are there enjoying their time, a barmaid offers him a drink and insists that he takes it. If you refuse, she gets pissed off and casts a spell on you, whatever happens, the spell or the drink, you fall unconcious. You then wake up in a crypt somewhere in the city, the barmaid comes and tell's him that you will stay there until her uncle's mistress comes to get you.
she comes back a couple days latter, tells you that the escort is almost in BG, but when she gets out of the room, a berserked Minsk chops her head off. You then get rescued by the CANON TEAM!!!! You ask them why they are here, they tell different stuff each (jaheira because you are gorions ward, imoen childhood frien Dynaheir is looking for alaundo's bhaal spawn Khalid and minsk are just following Jaheira and Dynaheir) there is also an dialog option fot them to be dead, they will each find an excuse: khalid was affraid and faked death, jaheira got raised by her harper friends, imoen got raised by jaheira because jaheira found her dead while looking for you and she knew she was your friend (even if they never met, gorion sent her a picture of you and imoen or some other stuff like that) dynaheir got helped by minsk, and minsk.... he got helped by Boo!
they are all geared up with cool magic items (doesn't matter, thwy will lose it soon enough) and you proceed to get out, (they got in with a now blocked entrance or got teleported here by elminster) You fight a couple of undead and stuff, you find a couple of humanoids, and they are all super loyal to the "uncle", you enter a room that looks like a bedroom but it's not a bed, it's a coffin, and in it you find letters between "uncle" and B. ,his mistress (guess who) and it says that finaly it wont be he but her "brother" that will come and get the prisoners. you keep fighting, until you find another room, in wich they is a human girl on a bed pleading for uncle to suck her blood once again.
you then near th exit and meet "uncle" gues what....HE IS A VAMPIRE!!!! dialog about his mistress brother aproaching, you then end up killing him! his mist forms goes back in it's coffin Dynaheir asks minsk to break a chair leg and sharpen it, he does so and you now have a stake you can either go kill the vampire or get out, but the door needs a key. you then kill the vampire and get the key he had. you get out, a little normal city house with a couple of guards, you can talk your way out, or kill them. you get out, jaheira urges you to flee the city, wich is about your only option, because a mad gnome set fire to a building using world domination as a pretext so the roads are now blocked and you can only get out of the city. you get out, get attacked, khalid gets hurt, Dynaheir gets killed and all the living people go in prison. SoA then commences!
I know it is not the best thing, but it is a small adventure connecting the two games without changing either of them, give me your opinion about it, and try making one on your own