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Add Sam Hulick's Music in Tales Areas?

g314g314 Member Posts: 201
edited September 2012 in Archive (Feature Requests)
First of all, I'm a big fan of Michael Hoenig's music, especially in BG1. But in TotSC, there was no new music introduced at all and it feels too repetitive in many areas, especially in Durlag's Tower. I for one would like to listen to additional music in these maps, while leaving the original non-TotSC areas untouched.

I liked Sam Hulick's ( @MDesigner ) music samples for The Black Pits and I think his music would sound great in Tales areas. What's your opinion? Can it be done? Would this mean violate contractual limitations?

Discuss.

Comments

  • g314g314 Member Posts: 201
    edited September 2012
    I got inspired by Diablo 1 music while making this thread. Imagine to hear something along these lines in Durlag's Tower:
    http://www.youtube.com/watch?v=jrK90XJfqRs
    http://www.youtube.com/watch?v=l9uRc7t1gGM
    or this in Ulgoth's Beard:
    http://www.youtube.com/watch?v=AnMR6SOBa9k
  • WardWard Member Posts: 1,305
    edited September 2012
    Here's what I think here, the music of Baldur's Gate is too short. You can't write a game score like pop music, you can't base a 3 minute song off the same group of notes. You need to do what Diablo had accomplished which is create a 6 minute song with NO chorus.

    The music never goes back to a single base progression, it keeps evolving. That is how game music has to be so it doesn't get annoying and muted. Diablo has like 6 tracks that are LP in length, but it works. BG has 34 tracks that are LP in length, but it doesn't.

    Now let's discuss the style. Diablo is a medieval fantasy game the kids call 'goth'. Whether they mean goth culture or gothic architecture, who cares, but I'd describe the game as 'medieval horror' or uh, like, 'badass scary'.

    Diablo's music is a combination of Early music and rock, which gives it all the sound of medieval strings and distorted rock and roll, eerie like hell.

    Baldur's Gate's music is run of the mill Early music, but it does it very well in it's own way (games such as Stronghold had great 'medieval' soundtracks).

    Now don't assume I'm saying put rock into BG, but any new songs that are written should be longer because when you're in The Black Pits you don't want to listen to the same 3 minute over and over and over like you would in other BG.
    Post edited by Ward on
  • WardWard Member Posts: 1,305
    edited September 2012
    For the record, catacombs music is FUCKING scaring me man! I mute it on lvls 5 - 8, so damn terrifying.
  • g314g314 Member Posts: 201
    edited September 2012
    @Ward

    Diablo sure has a shorter, but quite powerful soundtrack for its gameplay, even though each track is longer than those in Baldur's Gate. Of course I'm not saying TotSC must have Diablo-style, or goth/rock music at all costs. Nor do I care about tracks length, as long as it's good music that fits the atmosphere. But Durlag's Tower, for example, sort of reminds me of Diablo atmosphere. The first two lower levels sort of recall of Tristram church dungeon, the third and fourth levels feel like catacombs/caves, and so on. DT sure has this 'medieval horror' feeling that is typical of Diablo. The two isles also need new music, in my opinion. But then again, this is just inspiration.

    But since all the three areas and Ulgoth's Beard in Tales share the same 2-3 tracks over and over again, it gets old pretty fast, especially in DT. BG has so much music scattered through many diverse maps, and I was so disappointed I had to hear the same few tracks in the expansion. Something fresh would surely help. And judging by Sam Hulick's music for The Black Pits, I must say that I'm impressed!
  • MattysekMattysek Member Posts: 24
    Excellent idea! And I would love to hear new music in all other areas too, at least new combat themes ^_^
  • KenKen Member Posts: 226
    Tristram Village is a work of art.. Tons of guitars
  • WardWard Member Posts: 1,305
    edited September 2012
    @g314 The only way to combat music getting boring in DT is to either make the 2 - 3 tracks 6 minutes long instead of 3, OR to make another 2 - 3 tracks 3 minutes long. Because DT is just humongous and so it needs extra music. So does the Black Pits. I get sick of hearing the same bandit music too.

    @Ken It's a shame the only mods for Diablo are for gamers. The Hell is a massive one but it was made for that guy's own preferences and I don't enjoy it. I just want a mod which fixes the bugs from Hellfire (the Diablo patches 1.05 - 1.09b don't work if you have Hellfire so you miss out).

    A mod which restores the hidden stuff like conversations and quests they took out but kept the it in the game CD is a great idea too.
  • g314g314 Member Posts: 201
    edited September 2012
    @Ward

    Not just combat, even ambient music is always the same. I agree, extra music should do the trick. Longer music might help, but it's not BG style methinks.

    These are the 'recycled' themes in TotSC, btw:
    http://www.youtube.com/watch?v=Ff55SHNKRxw
    http://www.youtube.com/watch?v=McFARxIyvKE
    Also, "The Friendly Arm Inn" (which actually is "Safe in Beregost") in Tales should be replaced with something new. It's perfect in Beregost and Nashkel, but not in Werewolf Island. I'm stranded in an unknown island, I'm far from being 'safe'!
    http://www.youtube.com/watch?v=3FVOQXw1q58
  • WardWard Member Posts: 1,305
    @g314 Friendly Arm Inn and Beregost are the same tune, but composition is different. Are you telling me that song is played on the dog island? That's just crazy.
  • g314g314 Member Posts: 201
    Yep, you're correct. Except for the 'dog' part.
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