Multiplayer is bugged
Aaezil
Member Posts: 178
Hi
Just updated to the newest patch with some friends and we tried to play multi (we all use windows and we all used fresh installs) - game connected but everyone but the host got stuck after the very first intro, box came up that said "waiting to join" and would never go away, had to click cancel a bunch of times to get it to go away...
Then as we were playing, the game would randomly pause for people when it wasn't really paused and then get stuck paused! Even with permission to pause the game there is no way to get out of being paused. Can't even play the game.
Devs did you not test multiplayer before you released this patch? When are you going to fix this?
P.S. Please enable the option to look in your friends inventories and move items to/from them. Why was that disabled? At least make it an option?
Thanks
Just updated to the newest patch with some friends and we tried to play multi (we all use windows and we all used fresh installs) - game connected but everyone but the host got stuck after the very first intro, box came up that said "waiting to join" and would never go away, had to click cancel a bunch of times to get it to go away...
Then as we were playing, the game would randomly pause for people when it wasn't really paused and then get stuck paused! Even with permission to pause the game there is no way to get out of being paused. Can't even play the game.
Devs did you not test multiplayer before you released this patch? When are you going to fix this?
P.S. Please enable the option to look in your friends inventories and move items to/from them. Why was that disabled? At least make it an option?
Thanks
Post edited by Aaezil on
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Comments
And i will repeat, playing using Beamdog matchmaking service instead of LAN seemed to fix the problem ( although the game still seems to randomly crash to desktop)
For us it seemed to happen when the joining player was in some menu and the host would pause. A reboot of the game would fix it anyway.
And yeah, I strongly support the request to allow - or at least make an option to allow - using others' inventory
I will try via the beamdog client next time we play