Specialist review
Olteron
Member Posts: 67
With the bonuses specialists now get in 2.0, is conjurer still the go to choice? Plus how would you rate enchanters? I noticed a lack of enchantmental spells after 5th circle. Is that a major hinderence?
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Comments
Conjurer is the best specialist if you don't want to lose access to powerful combat spells. And if you are in a party. If you solo, lack of diviniation spells will be very annoying.
Necromancer is terrifiying at high lvls with finger of death. They lose invisibility, mirror image and mislead shenenigans though.
Evokers can do full damage with their spells more reliably but they lack crowd control spells such as chaos. Even at high lvls a failed save vs chaos may spell doom, while a failed save vs a sunfire is just a bit more dmg.
Enchanters are the exact opposite, an enchanter's chaos spell is terrifying at save vs spell at -6 penalty! They can use fire and ice wands and skull traps for blastng purposes, too! Imba IMHO.I would have made wands of missile, fire, ice, lightning and cloudkill unusable by them.
Transmuters can be cool with very tough to resist disintegrate and flesh to stone spells. But losing abjuration is extremely crippling. Still may be great for roleplaying if you want to rp Fullmetal alchemist.
I can not say which specialist is the best but I can say abjurers are the worst. THE WORST. There are no abjurations that they can use their specialist saving throw thingie and, more cripllingly, Losing stoneskin=dead mage. It is funny that a mage who specialises in protective magics has the worst personal defence. Need to spam pfmw every four rounds and a stray arrow or backstab when pfmw is down will splat the character.
The thing about Necromancers is that they lose spells like Mislead, Simulacrum and Project Image. Illusionists will always have the gnome race, so meh.
Evokers don't really lose out on much. You can still fall back to using spells like Slow, Web, Stinking Cloud, etc.
I've always liked Enchanters. but the worst thing about them is that they miss out on the Spell Trigger/Contingency line of spells. No Magic Missile and Web hurts, but mostly for a PC. Still, they're can use wands and they can cast powerful offensive spells like Abi-Dalzim's Horrid Wilting.
Xan is ultimate Enchanter though, thanks to his Moonblade.
Transmuters and Abjurers are the black sheep of the specialist mage family. Loss of spells like Stoneskin, Haste and Time Stop or the spell protections/spell protections removal line is crippling.
If I could change one thing about how BG2 opposition schools system worked, it would be that every specialist mage cannot lose access to Transmutation/Abjuration.