Infinity Animations Question
Mornmagor
Member Posts: 1,160
Greetings folks, to those of you that know about Infinity Animations, i have one question :
Should any new game created, use the BG1 animations by default? Or you need to actually make a save game when you start, and then patch it through infinity animations setup?
The second is done fine, but i can't start a game where the animations are BG1-like without me intervening.
Cheers
Edit : I was asking about mod sequense before, but i figured it out, and just changed the question instead of making another thread.
Should any new game created, use the BG1 animations by default? Or you need to actually make a save game when you start, and then patch it through infinity animations setup?
The second is done fine, but i can't start a game where the animations are BG1-like without me intervening.
Cheers
Edit : I was asking about mod sequense before, but i figured it out, and just changed the question instead of making another thread.
Post edited by Mornmagor on
0
Comments
http://readme.spellholdstudios.net/infinityanimations.html#compon
As you can see, you can install component #9600 to prompt to use BG1 animations for each character in a saved game. Other options will patch all characters, but you must use caution as stated in the readme. BG1 animations do not (yet) support dual-wielding. If you try to dual wield with a BG1 animation, it will crash the game.
I was wondering if this is how IA works, or there is an option to make it use BG1 animations by default, without having to patch the save file, and i just don't know about it.
I have to run Infinity Animations Setup, to patch the saved file and then it works.
I have both #8030 and #9520 but still i need to use #9620 to make it work.
Oh well
Cheers :]