Druid shapeshift enchantment
Danacm
Member Posts: 951
Hi!
I read a lots of in this forum, that the druid shapeshifting forms are useless. Beacause not scale with level and cant hit any stronger foes. I think it will be somewhat help if the shapeshifting forms weapons enchantment will be +6. So they can be hit any enemies. Like the melf minor meteors or totemic druid spirit animals. Just the enchantment level, without thac0 or damage bonuses. I think it wont be unbalnced, but what is your opinion ?
I read a lots of in this forum, that the druid shapeshifting forms are useless. Beacause not scale with level and cant hit any stronger foes. I think it will be somewhat help if the shapeshifting forms weapons enchantment will be +6. So they can be hit any enemies. Like the melf minor meteors or totemic druid spirit animals. Just the enchantment level, without thac0 or damage bonuses. I think it wont be unbalnced, but what is your opinion ?
- Druid shapeshift enchantment5 votes
- Yes, make the druid shapeshift forms weapon enchantment to +660.00%
- No, its balanced now.40.00%
Post edited by Danacm on
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Comments
I personally think +3 is pretty weak but +6 would be way too strong. I reckon a +4 would be balanced if you get it at around level 18 or 20.
Also the +3 weapon isn't the shapeshifters real problem, it's problem is the huge lack of defenses they have compared to real werewolves. There are mods that "fix" these problems already. There are a few, one that's way over powered and one that's pretty decent. They can be found in BG tweak pack and SCS respectively. I can't remember which mod has the not over powered version though.
Creature vs. Creature
One obvious question that arises in the minds of those with a logical bent is "How do
other creatures fight those immune monsters?" In the case of monsters, sufficient Hit
Dice enable them to attack immune creatures as if they were fighting with magical
weapons. Table 48 lists various numbers of Hit Dice and their magical weapon
equivalents.
These Hit Dice equivalents apply only to monsters. Player characters and NPCs cannot
benefit from this.
Table 48:
Hit Dice Vs. Immunity
Hit Dice Hits creatures requiring
4+1 or more +1 weapon
6+2 or more +2 weapon
8+3 or more +3 weapon
10+4 or more +4 weapon
I'm not opposed to seeing the shapeshifting forms strengthened in some way, but at this point I don't consider them problematic or weak.
The druid shapeshifting forms are actually very useful, in my opinion. Though I suppose it depends on how you build your character. A lot of players role 90-ish charnames, which pretty much nullifies why the shapeshifting is there. When you've enough points to already max dex and grant high strength to a casting character, why shapeshift?
The shapeshifting forms allow druids to overcome the typical casting character's weakness, which is becoming boxed in and engaged in melee. With this ability, a 75 point druid can still kick ass and freely put all of their points in wisdom and charisma. Shapeshifting feels far more useful if you're playing without re-rolls, min-maxing, or re-allocation of points.
As for the enchantment level of the claws, well, I don't think there is much of a need to add enchantment. Not every spell or ability needs to--or is supposed to--last to the end of the game. The shapeshifting forms are very good through BG1 and the first half of BG2, by which time there are better druid abilities to move on to. This isn't a problem, I think, since most battles only last long enough to use your character's best abilities, rather than all of them.
The shapeshifting forms certainly get you started off, though, and they can be quite potent until the druid gains enough experience to unlock those higher level spells, at which point they'll start to rely more heavily on those. I just see it as natural progression.
Better AC, Enhancement bonuses, better utility would be a welcome improvement.
The Shapeshifter kit is pretty cool, but still feels lacking on its own.
+2 enchant lets you hit any normal monster and a lot of fairly tough ones... +3 and above is only actually needed for quite few creatures.