Bug in Bridgefort
Rookery
Member Posts: 2
First time posting here, let me know if this is the appropriate place for this topic or if I should shift it to the troubleshooting forum.
This is a bit odd, I think, since this isn't a bug I've run into myself. My brother's encountered it, but he works crazy hours and so I'm helping him out looking for a fix.
He's in Bridgefort right now and he needs to talk to Khalid to advance further. Trouble is, he can't find him. So I've got two questions for you fine folks out there:
First: Does Khalid ever change location on the map? When I played through he was right near the drawbridge, but my brother sent me a screenshot and he's not there. Does he ever shift to a different location where he may be found? If this is the case, boy would both my brother and I feel stupid but also it'd probably be the easiest fix.
Second: If something is wrong and Khalid has just straight up vanished, what can be done to fix that? I'm assuming there's a way to spawn him using the console but 1) I don't know the command for that and 2) I don't know if that
would automatically put CloneKhalid into the right spot for the quest chain.
My brother's reloaded, restarted, left the map, returned to the map, etc, all the basic easy things to try and fix this. He doesn't have any save files from before Khalid disappeared to go back to and, obviously, he really doesn't want to restart from the beginning. Can anybody help us out?
This is a bit odd, I think, since this isn't a bug I've run into myself. My brother's encountered it, but he works crazy hours and so I'm helping him out looking for a fix.
He's in Bridgefort right now and he needs to talk to Khalid to advance further. Trouble is, he can't find him. So I've got two questions for you fine folks out there:
First: Does Khalid ever change location on the map? When I played through he was right near the drawbridge, but my brother sent me a screenshot and he's not there. Does he ever shift to a different location where he may be found? If this is the case, boy would both my brother and I feel stupid but also it'd probably be the easiest fix.
Second: If something is wrong and Khalid has just straight up vanished, what can be done to fix that? I'm assuming there's a way to spawn him using the console but 1) I don't know the command for that and 2) I don't know if that
would automatically put CloneKhalid into the right spot for the quest chain.
My brother's reloaded, restarted, left the map, returned to the map, etc, all the basic easy things to try and fix this. He doesn't have any save files from before Khalid disappeared to go back to and, obviously, he really doesn't want to restart from the beginning. Can anybody help us out?
0
Comments
If you have no saves available (not even any quicksaves? there's lots of those) then C:CreateCreature:("khalid7") should work. Make sure to do this outside where he was standing
It would be better if you did have a save as then you could open it in EEKeeper, add some levels onto Khalid as he would then survive the level drain attack.
I've got the .lua modified. I'm able to CTRL-SPACE.
I type - C:CreateCreature:("Khalid7") as explained above in the spoiler.
and receive
[string:"C:CreateCreature:("Khalid7")"]:1: function arguments expected near ':'
Khalid does not spawn.
Lowercase is required -
C:CreateCreature("khalid7")
Edit: I just realized we need to re-spawn him outside by the drawbridge. I never noticed he went outside so I was trying to re-spawn him inside. I didn't pay enough attention to the instructions posted above.
Opening a particular save file, and searching creatures, I find 4 Khalid entries.
Each on has a different resource listed
KHALID
KHALID2
KHALID4
KHALID6
Each one of these creatures has 3 level entires
KHALID 2 2 1 I think I changed these values from 1 1 1
KHALID2 2 2 1
KHALID4 4 4 1
KHALID6 6 5 1
What exactly do I need to change those values to in order for him not to die from the level drain from the big rock?
but I can't find him to edit
Note: when using EEKeeper to edit a saved game, make sure to drop all SoD items otherwise they will be lost.