About the new borderless map design
Geron
Member Posts: 16
Sry, i just wrote this in another thread, but decided to make it a topic, because i'm interested what others think about this.
I can live with the other changes, i like and understand most of them even. But this particular one does something to the game that's not working for me. And i don't really get the decision behind it. Before a map/scenery/level was a closed matter, and the world inside of it made sense that way. It had the right kind of scale and scope and it felt alive and authentic in a sense. Now, with the black areas surrounding everything, levels feel more like designed virtual set pieces, because we can see the larger stage they were built on. And it's not helping to bring the world to life, or the overall player experience. So i kind of fail to see the bigger picture of this design decision, the benefit of it. If someone could try to explain some potential upsides of it to me, i'd be happy and willing to consider them. Because i think i/we have to live with this one for a bit now.
Cheers.
I can live with the other changes, i like and understand most of them even. But this particular one does something to the game that's not working for me. And i don't really get the decision behind it. Before a map/scenery/level was a closed matter, and the world inside of it made sense that way. It had the right kind of scale and scope and it felt alive and authentic in a sense. Now, with the black areas surrounding everything, levels feel more like designed virtual set pieces, because we can see the larger stage they were built on. And it's not helping to bring the world to life, or the overall player experience. So i kind of fail to see the bigger picture of this design decision, the benefit of it. If someone could try to explain some potential upsides of it to me, i'd be happy and willing to consider them. Because i think i/we have to live with this one for a bit now.
Cheers.
Post edited by Geron on
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