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Chapter-specific sidequests?

I don't recall there being any sidequests that didn't let me resolve them even as I moved through the chapters, but just in case I'm gonna miss out on XP for assuming that: are there any sidequests I oughta make sure I complete before a certain point, or ones bugged where if I accept them in one chapter and move on too far they stop being able to be turned in or anything like that? I've been playing with the assumption in mind I can just go back and do things later but I figured I'd tap the board's repository of know-how in case there's something I'm forgetting...

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  • DevardKrownDevardKrown Member Posts: 421
    I've been playing with the assumption in mind I can just go back and do things later but I figured I'd tap the board's repository of know-how in case there's something I'm forgetting...
    yeah i had the Same Thought , just rush those pesky Mainquests and do all the Stuff with the Sweet Attribute Bonuses of the Books , what possible could go wrong.


    as in the other Thread mentioned the Companions quests have to be done at certain times or they Fail mostly.

    Quests i found that Have to be done or Vanish and are not Companion related would be.
    -Helping or Killing the Druids at the Cloakwood cabin , if you don't do it before flooding the mine they are gone.
    -On the map before the Gnoll fortress you find the Single gnoll "Ingot" who tells you a Story if you weren't at the fortress yet (you still can kill him with command or paralysis wand before he dashes off) , on the same map are some gnolls who want money, they attack right away if the fortress is cleared (cant 100% confirm that)
    -Doing Timed quests in Baldurs gate , not really Chapter specific but should be done after accepted ASAP(to mind come the thief guild one or the Child in the Umberlee temple)
  • magisenseimagisensei Member Posts: 316
    Certain side quests at times require a certain person - this person in the bigger quests might not be that big of a deal just a random encounter but it could lead to other side quests if they are not killed - so don't really rush in and just kill everything you see sometimes reading carefully the dialogue box will allow other quests to be activates later in the game or eliminate those side-quests entirely if a given person is dead.

    Timed-quests for NPCs as someone else said is important - but this is game time - and you usually have a ton of time to do them unless you are resting alot of oddly for some reason traveling long distances and not noticing that game time has progressed.

    And of course some side quests if you do them later really are quiet pointless or should I say without challenge anymore. A level 1-2 party would find certain side quests somewhat challenging but a level 4 would breeze through it.

    One of the fun parts about the side-quests is the possibility of solving it in several ways - some better than others and some way worse. They come up along the way during the adventure - its seems odd at least to me to complete the major quests then go back to do the side-quests when you could really do both at the same time - it feels more natural to game play to multi-task.
  • GenderNihilismGirdleGenderNihilismGirdle Member Posts: 1,353
    Good feedback, yeah I think aside from stuff specifically mentioned here my goal is mostly to creep through the chapters until I hit Baldur's Gate itself accruing companions to drop off at the Friendly Arm and then start my "explore every nook and cranny" phase clearing out sidequests and so on.
  • DevardKrownDevardKrown Member Posts: 421

    Good feedback, yeah I think aside from stuff specifically mentioned here my goal is mostly to creep through the chapters until I hit Baldur's Gate itself accruing companions to drop off at the Friendly Arm and then start my "explore every nook and cranny" phase clearing out sidequests and so on.

    do yourself a favor and get the Spell Clairvoyance , it removes all the Black from a Map and only leaves the Fog of War, you can use it after you think you are done to "Finalize" the map, or right in the Beginning so you don't have to Tiptoe around waiting for your people to reveal the map before taking another step.
  • AmmarAmmar Member Posts: 1,297
    @DevardKrown

    Indeed. I love Clairvoyance. Only way to be able to admire some of the gamemaps in their entirety. I think the only time it gives something away is on Werewolf Isle, where you see the escape boat early.
  • DevardKrownDevardKrown Member Posts: 421
    Ammar said:

    @DevardKrown

    Indeed. I love Clairvoyance. Only way to be able to admire some of the gamemaps in their entirety. I think the only time it gives something away is on Werewolf Isle, where you see the escape boat early.

    in the Past i never Bothered with all those Pansy Mage spells who don't go BOOM right away....gods was i Wrong...(and much younger with more hair on my head!) . it really pays off to sit down and just go through those spells.
  • GenderNihilismGirdleGenderNihilismGirdle Member Posts: 1,353
    I've cleared the Umberlee/Tenya sidequest and sided with Aldeth at Cloakwood Lodge, but other than that there aren't any "do this before you get to Baldur's Gate" style things, right? I mean, aside from recruiting Eldoth to go pick of Skie I mean. I know there's a couple things like pickpocketing the cloak off that one person or finding the dagger on the Ankheg at the bridge map that you can do after the quest begins, but I'm thinking purely of stuff you gotta do before you start a quest/access a place and all I could rack my brain on was making sure I got the bowl back for Tenya and going up against Jaheira's archdruid with her in my party (lmao what is it with the Druid NPCs and not caring whether you slaughter their sect leader?)
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