Hello friend. I also encountered some trouble with these fellows and even searched for a wiki in case there was some way to defeat dread wolves I was not aware of. I didn't discover anything but I tried fire, in the manner of defeating trolls and that seemed to work.
Only acid, fire, or total dismemberment will inflict permanent damage. From the monster manual. A nice touch from Beamdog, I feel, to add that bit of detail to a creature.
I was really happy to see Dread Wolves upgraded to their true 2nd edition version. They also cause a wasting disease and regenerate HPs, making them much more powerful than their earlier, nerfed version in BG.
Enemies in video games should never has 100% immunity to a damage type. I'm of the persuasion that Baldur's Gate trolls should have been streamlined and given 80% resistance to all types of damage not acid or fire. Resilient and tough, yes, but not unkillable. The way it stands, one needs to metagame the content and pack fire/acid arrows and spells in order to clear it.
Terrible, terrible design, not just on Beamdog's, but Bioware's part as well.
Absolutes are never a good thing. Not in real life, nor in video games.
Enemies in video games should never has 100% immunity to a damage type. I'm of the persuasion that Baldur's Gate trolls should have been streamlined and given 80% resistance to all types of damage not acid or fire. Resilient and tough, yes, but not unkillable. The way it stands, one needs to metagame the content and pack fire/acid arrows and spells in order to clear it.
Terrible, terrible design, not just on Beamdog's, but Bioware's part as well.
Absolutes are never a good thing. Not in real life, nor in video games.
This isn't an MMO and I like absolute immunities on monsters - including for example, the golems, some of the jellies/slimes, trolls, mages with the correct short-term protections and so on.
As for metagaming, you can always run away. Why should the party win every encounter.
Enemies in video games should never has 100% immunity to a damage type. I'm of the persuasion that Baldur's Gate trolls should have been streamlined and given 80% resistance to all types of damage not acid or fire. Resilient and tough, yes, but not unkillable. The way it stands, one needs to metagame the content and pack fire/acid arrows and spells in order to clear it.
Terrible, terrible design, not just on Beamdog's, but Bioware's part as well.
Absolutes are never a good thing. Not in real life, nor in video games.
You only need fire or acid to finish them off and you're warned pretty heavily about it, also you should always have some fire available, what kind of adventurer has no access to fire?
You only need fire or acid to finish them off and you're warned pretty heavily about it, also you should always have some fire available, what kind of adventurer has no access to fire?
Which makes their failure to apprise us of this rule change with the dread wolves all the more glaring, of course.
Which makes their failure to apprise us of this rule change with the dread wolves all the more glaring, of course.
Maybe they could bring back the tips that there used to be in the SoA loading screens but since there are no tips in the loading screen, put it in the dialogue box instead.
Comments
Enemies in video games should never has 100% immunity to a damage type. I'm of the persuasion that Baldur's Gate trolls should have been streamlined and given 80% resistance to all types of damage not acid or fire. Resilient and tough, yes, but not unkillable. The way it stands, one needs to metagame the content and pack fire/acid arrows and spells in order to clear it.
Terrible, terrible design, not just on Beamdog's, but Bioware's part as well.
Absolutes are never a good thing. Not in real life, nor in video games.
As for metagaming, you can always run away. Why should the party win every encounter.
It is also true to D&D.