Horc fighter/cleric stat advice plz
Olteron
Member Posts: 67
Rolling a horc fighter/cleric. I know dwarf saves are god mode. But never liked shorties. Trouble is I want to take advantage of their 19 str and con but that leaves me short on other stats.
Any tips on what stats I should start off with? Is high wisdom more important then getting 20 con and str. I am going fighter instead of ranger for rp reasons. Is 18 wisdom mandatory or is 15 better and just boost to 18 with books?
Any tips on what stats I should start off with? Is high wisdom more important then getting 20 con and str. I am going fighter instead of ranger for rp reasons. Is 18 wisdom mandatory or is 15 better and just boost to 18 with books?
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Dexterity 18
Constitution 19
Intelligence 1
Wisdom 18
Charisma 3
total Points of 78, 75 is Minimum so you don't even have to re-roll more than 3 Times to get what you really "need"
Str Dex Con maximum is sort of mandatory , Max Wisdom for a Cleric is Highly recommended , with the 3 Books you get a ton of Bonus spell slots for 1-5.
Since i take it you will roll more than just for the Bare Minimum, Intelligence 5/10 or 15(and then adding the +1book) this is only Necessary then fighting Mind Flayers and could be Compensated with "Potion of Mind Focusing" or "of Genius" (those Buggers drain 5 Int on a Successful Hit , reaching 0 Int you will instantly die !)
Charisma only matters if you Push it up very High (17+) it will Reduce Store prices and change a few Quest rewards for the Better, as for the Stores you can just talk to the merchant with a NPC having high charisma or a mage Casting the LvL1 Spell Friends.
and don't Forget to Snatch "Bucklys Buckler" in the Friendly arm for about ~1500g, this will give your Half orc Free HP regeneration during map travel and Sleep.
on a Personal Note , i Love Dwarfs... their Lore , their Behavior, but gimme 19 Strength from the Get go then THAC0 really matters over some silly Saving throws any Day.
Now for RP purposes I'd try for a 92. That'd get you Cha8. Goes up to 9 with tome. This just takes away the worst of the npc reactions and means you don't have an epically ugly character. But cha really isn't needed.
But yeah, you can easily get into the high 80s without pulling your hair out (at least, I can,) so dumping CHA for INT is a smart move, as INT can kill you. You can always make Imoen or whoever do all the talking and shopping, she has some very nice CHA that you can take advantage of. If you're planning an evil party, Dorn can handle all your CHA shopping needs.
I also highly recommend starting with 18 WIS when you can, those bonus spell slots can really add up. Especially as a part fighter. Armor of Faith and Draw Upon Holy Might can make you more than a force to be reckoned with, and the former doesn't last that long.
INT and CHA are your dump stats. While 18 CHA is nice for shopping and extra quest rewards, you really don't need it because there's an item that can grant you 18 early in the game. INT does nothing for you except raise Lore (near-useless).
i totally would go for Slings and Flails(Flail of the Ages+3/5 will be your BG2/ToB weapon
but you will have plenty of Weapon * to spend.
Also Half-Orcs often get maligned when compared to Dwarves in Fighter/Cleric discussions because of the beefy shorty saves. Let me say this. Half-Orc Fighter/Clerics ROCK. Beginning game BG1 they are powerhouses compared to Dwarves. Beter THACOs (missile and melee) and Armor Class mean they tend to live longer, especially in no-reload challenges. Late game they get to a Spell / Petrification Save of 6 with good gear, possibly 3 if you want to give them the Claw of Kaz (which I don't). They will also have magic resistance of at least 25%. Hang on to a stack of Potions of Invulnerability when you really need a save boost past that.
By later in BG2, neither physicals or saves will matter much as they will be pretty much maxed - regardless. So give me an easier time in the beginning.