Request for possibility to have more strongholds in BG2:EE
krikkert
Member Posts: 26
I always wanted to be able to have more strongholds when playing BG2, not unlimited number of them, but say 2 or 3...
What strongholds you could have would still have to depend on what class you played, to an eXtent at least.
Obviously only paladins would still be able to get the Radiant heart stronghold and only clerics would get the chance to join a temple, simply because anything else wouldn't make sense.
But I see no reason for why the Arnise Keep stronghold can't be had by anyone, regardless of class.
So if you play f.eX. as a cleric you'd be able to have both one temple and the Arnise stronghold.
I have pasted below a list of what strongholds belong to what class in the vanilla game.
So what say you to the possibility of having at least 2 strongholds ? You agree?
Fighter Classes (Fighter, Barbarian, Monk)
Nalia d'Armise will ask you to help defend d'Armise Keep against trolls. After successful completion of the quests, you will be offered rule over the keep. You earn gold from taxation and will have to help defend it from a siege.
Ranger
The Ranger Protector of Umar Hills has been killed. After you complete several quests, you will be asked to take her place. If you accept, you will get her old cabin, and are responsible for protecting the village and surrounding forest.
Paladin
You will be sent on a quest to clean out the monsters in the Windspeear Hills. Complete this and rescue Garren Windspear's child to earn a recommendation for membership in the Order of the Radiant Heart, with the possibility of taking charge of the order.
Mage Classes (Wizard and Sorcerer)
A large Planar Sphere has appeared in the Slums District. When you resolve the problems inside the Sphere, it will be given to you as a stronghold. You then have some quests to perform in order to keep the Sphere. You can earn an apprentice who will create potions for you.
Cleric
When you have completed the Cult of the Unseeing Eye quest, you will be made an official part of the temple matching your alignment. Maintenance of the temple will grant the cleric special powers.
Druid
After completing the Trademeet quests, you can become part of the Druid Grove. Perform a few quests to remain in good standing, and when you reach level 14, you can fight the Great Druid for control of the Grove.
Thief
Gaylen Bayle will send you to see Renal Bloodscalp in the Docks. Bloodscalp will send you to spy on Guildmaster Mae'Var. When you complete the guild quests, Bloodscalp will give control of Mae'Var's old guild to you. You will earn gold from the actions of your guild's members.
Bard
After watching a play at the Five Flagons Inn, you get caught up in the kidnapping of the theater troupe's star performer. Rescue the troupe and you will be given the deed to the Theater. From here on, you finance plays and earn a percentage of their proceeds.
What strongholds you could have would still have to depend on what class you played, to an eXtent at least.
Obviously only paladins would still be able to get the Radiant heart stronghold and only clerics would get the chance to join a temple, simply because anything else wouldn't make sense.
But I see no reason for why the Arnise Keep stronghold can't be had by anyone, regardless of class.
So if you play f.eX. as a cleric you'd be able to have both one temple and the Arnise stronghold.
I have pasted below a list of what strongholds belong to what class in the vanilla game.
So what say you to the possibility of having at least 2 strongholds ? You agree?
Fighter Classes (Fighter, Barbarian, Monk)
Nalia d'Armise will ask you to help defend d'Armise Keep against trolls. After successful completion of the quests, you will be offered rule over the keep. You earn gold from taxation and will have to help defend it from a siege.
Ranger
The Ranger Protector of Umar Hills has been killed. After you complete several quests, you will be asked to take her place. If you accept, you will get her old cabin, and are responsible for protecting the village and surrounding forest.
Paladin
You will be sent on a quest to clean out the monsters in the Windspeear Hills. Complete this and rescue Garren Windspear's child to earn a recommendation for membership in the Order of the Radiant Heart, with the possibility of taking charge of the order.
Mage Classes (Wizard and Sorcerer)
A large Planar Sphere has appeared in the Slums District. When you resolve the problems inside the Sphere, it will be given to you as a stronghold. You then have some quests to perform in order to keep the Sphere. You can earn an apprentice who will create potions for you.
Cleric
When you have completed the Cult of the Unseeing Eye quest, you will be made an official part of the temple matching your alignment. Maintenance of the temple will grant the cleric special powers.
Druid
After completing the Trademeet quests, you can become part of the Druid Grove. Perform a few quests to remain in good standing, and when you reach level 14, you can fight the Great Druid for control of the Grove.
Thief
Gaylen Bayle will send you to see Renal Bloodscalp in the Docks. Bloodscalp will send you to spy on Guildmaster Mae'Var. When you complete the guild quests, Bloodscalp will give control of Mae'Var's old guild to you. You will earn gold from the actions of your guild's members.
Bard
After watching a play at the Five Flagons Inn, you get caught up in the kidnapping of the theater troupe's star performer. Rescue the troupe and you will be given the deed to the Theater. From here on, you finance plays and earn a percentage of their proceeds.
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Comments
Aside from that, though, I agree that limiting the strongholds to what your character's class is helps to encourage players to play through the game again as something different.
I would say, though, that a multiclass or dual classed character should be able to get the stronghold for all of his classes.
We also really need a stronghold for the sorcerer, monk, and barbarian, since they're the only unique base classes that don't get special treatment.
If they could add more quests and content to the Strongholds that had little to offer, then that would make playing other classes more interesting.
But I would welcome some refreshing of the old ones.
(But still this is a discussion for the future, right now I'm just waiting for november 30th )
Though maybe they could get the option to join the Order of the Radiant Heart for a shot at redemption and become a Paladin? I doubt there are many good Blackguards. Though I don't see this particular idea as likely (but it would be fun).
I also wouldn't mind if the Monk received a separate stronghold this time round too. Since we're getting a new Monk npc, I imagine there would be new areas as well to go along with the new characters.
...I also fully expect Dorn and Sarevok to be BFFs. ...Weird...
We've all played the game before, probably many times, so why not give us an ekstra stronghold in the EE says I.
I'd like more stronghold quests and customisation. Like the ability to set up the defence of my thieves' guild, and then we get attacked by Bodhi's pawns or something. As mentioned, cleaning up demons from the basement, providing advice, ability to invest in projects etc.
Also...
"earn a recommendation for membership in the Order of the Radiant Heart, with the possibility of taking charge of the order."
... you can take charge of the Radiant Heart? I must have missed something, I thought the Paladin stronghold quests ended after you slayed Firkraag.
Other thing is that stronghbolds quests are rather strongly related to your character class.
While I can understand where that request is coming from, whithout tweaking some dialouge lines or quests, implementing this feature would not be belivable.
D&D has had Clerics, and Mages, Paladins and I believe even thieves ruling over surrounding land. So realistically the fighter stronghold can be done by just about everyone, with maybe the exception of Druids.
Same goes for the Bard stronghold. After you acquire the deed you become the patron. A patron by definition is someone to gives money to the theater. There is nothing to say that the Patron can't be a Cleric or a Thief. Anyone can give money to the theater.
Now the Cleric, Druid, Mage, Ranger, Paladin (though Fighter could do Paladin if they were to become a Paladin afterwards), and Thief strongholds are class specific. We just need more class specific strongholds for Fighter and Bard.
That said though why were the dual and multi classes kinda ignored. Sure they get a stronghold, not sure which usually. But I think they should get access to one for each of their classes. So a Fighter/Mage/Thief really should be able to get each of those strongholds.
To me, the additional strongholds are tied more specifically to interests based on character class and should IMO be a bonus for those other classes.
That is how I've always chosen to play BG2 in any case, and I would at least like that option kept available through a gameplay option or easy modding.
This may be too complicated to implement, but I think it would be interesting if Spellhold could become the mage stronghold instead of the Planar Sphere. If some of the crazy people confined there either surived the fight with Irenicus or could be revived with priest spells, they could then interact with the PC as s/he tried to cure them and eventually turned them into productive contributers to the stronghold. If this would be a problem with the contract, due to the change in the Planar Sphere, perhaps Spellhold could become the stronghold for a specific sub-class of mage or maybe only mages of a certain alignment. Perhaps some sort of negotiations/interaction with the surviving Cowled Wizards in Athkatla could also result from this. For that matter, the pirates in Brynnlaw could also be affected because of their traditional relationship with the asylum.