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Day of the Tentacle: Remastered

GreenWarlockGreenWarlock Member Posts: 1,354
Just discovered this last week, and thought I should share here for anyone else with a love of the classics (sounds like the right forum!):
http://dott.doublefine.com

For those of you who have never played it, Day of the Tentacle is arguably the pinnacle of the classic adventure game. I could argue that this is the game that killed the genre, as nothing could ever quite live up to this game afterwards...

LucasArts solved the main problem with adventure games, which is that prior to their fun point-and-click games, a classic adventure game would kill you for the slightest mistake, and there were MANY ways to make a mistake as whole point of these games is to solve puzzles. This leads to an endless sequence of reloads, thoroughly breaking immersion.

The LucasArts folks replaced death and save-scumming with humor. Yes, you could try many bad solutions to the various obstacles in the game, but rather than force a reload with some grim death scene, you would get a humorous line about why your character did not want to do that instead, and just carried on playing the game.

Day of the Tentacle really nails the humor, with a distinct 2D cartoon game art and game-logic that should appeal to fans of the classic warner brother toons onwards. If you don't enjoy the humor of classic toons, this game is probably not for you.

My abiding memory of this game is that my cousin and I picked up this game on a Saturday, got home, and started playing immediately. Now one of the joys of a puzzle game like an adventure is getting stuck, frustrated, and finally reaching that ahah! moment that unlocks more of the game. That never really happened for us - it is not that neither of us ever got stuck, but we had complementary skill-sets/humor, so were each unlocking the problems that the other could not. We charged through the game, and finally had it beaten around 2AM - beating an adventure game the day that you buy it is not usually a good sign. What did we do the next day? Fired it up and beat it again, even though we now knew the answer to every puzzle, just because the game and humor was that much fun. It was like watching a favorite movie again, and I don't remember having /that/ reaction to any other game, ever.

The nice thing about the remaster is that they have done a nice job updating the graphics. I wish this was not such a big deal, but in practice, for a lot of games from the 90s, it really is. A video game designed to look good at 640x480 256 color resolution, on 14inch CRT monitor, really does not scale up well to even entry level kit these days. The remaster graphics look more like the rosy memories in my head than the originals do, but this game offers both for the purist, so you can see if you agree with me or not :)

Last fun snippet of my possibly-false memory, but I believe this is the first game I played that had voice acting from beginning to end. It is certainly not the first game to include voice acting, far from it, but I don't remember a previous game that voiced every line - something we take for granted now.

I think this is another piece of gaming history that ranks up there with Baldur's Gate, not as a game that invented/launched a genre, but the game that perfected it. Now if you'll excuse me, I have to go save the world one last time...

Comments

  • TeflonTeflon Member, Translator (NDA) Posts: 515
    Good news!
    Well I believe doublefine will do good job just like they done with grim fandango.
    Hope I can choose between original and remastered graphic.
  • GreenWarlockGreenWarlock Member Posts: 1,354
    @Teflon - yes, you can switch between original and remastered graphics at any point in the game, just by escaping to the game options. Likewise, you can switch between classic point-and-click-a-verb interface, and the newer context-gut system used by later games. I am playing with remastered graphics and the classic interface for my first play through, and getting distinctly more stuck without my cousin solving the tricky parts for me ;)
  • WilburWilbur Member Posts: 1,173
    I love seeing these old classics remade. I never player DotT myself but I remember watching my friend play it. It was hilarious :)
  • GreenWarlockGreenWarlock Member Posts: 1,354
    Much as I love replaying the classic, I would rather see new games in the genre being made, with the same high production values and writing quality of the original.

    At the heart of any of the SCUMM games is great writing and artistry - telling visual gags (and puzzles) is as important as writing great dialog, and the actual game coding is essentially a secondary concern. Unfortunately, we have a medium dominated by the latest techno-glitz, and quality of writing seems to take the back seat when it comes to budget/planning. This should be the medium where future Chuck Jones, Fritz Frelengs, and Tex Avery-s are showing their skills. If it is happening, I don't know where?
  • AutequiAutequi Member Posts: 403
    Having never played the original, I am deeply interested in this. I rather hope they port it to iPad/Android.
  • MrPotatoChickenMrPotatoChicken Member Posts: 12
    Ahh, Ive played the remastered game its a really well made remaster! Its similar in how they remastered Grim Fandango and you can choose to play the game either as the original or the new version, and even change between with a button press. I enjoyed it alot. Highly recommended.
  • AutequiAutequi Member Posts: 403

    Much as I love replaying the classic, I would rather see new games in the genre being made, with the same high production values and writing quality of the original.

    At the heart of any of the SCUMM games is great writing and artistry - telling visual gags (and puzzles) is as important as writing great dialog, and the actual game coding is essentially a secondary concern. Unfortunately, we have a medium dominated by the latest techno-glitz, and quality of writing seems to take the back seat when it comes to budget/planning. This should be the medium where future Chuck Jones, Fritz Frelengs, and Tex Avery-s are showing their skills. If it is happening, I don't know where?

    Slight derail, but I agree! I used to play all these fun point-and-click adventures like Riddle of Master Lu and Gabriel Knight and Chronomaster. I've tried a couple of recent-ish ones targeted for the iPad, but they just weren't that challenging.
  • GreenWarlockGreenWarlock Member Posts: 1,354
    With the Lucas Arts games, the quality of writing was such that you could well imagine the staff being connected with the Lucas/Disney complex, and the same went for the art/animation - I really miss those production values in my games, that I just don't get out of the 3D geometry worlds that have become ubiquitous.
  • GreenWarlockGreenWarlock Member Posts: 1,354
    Finally beat the game last night, thinking about running through again today to test check out the new interface...
  • jjstraka34jjstraka34 Member Posts: 9,850
    Something about the LucasArts Scumm games (and this is probably just my youth talking) beg to be played in their original graphical format. If this is anything like the Monkey Island remakes they'll give you the option to do so. Anything to make one of the best eras of gaming history available to more people.
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