If it Aint Broke Don't Fix it. (2.0 Char Sheets)
Baldurs_Gate_Forever
Member Posts: 5
Title says it all. The new character sheets are a disjointed mess. It's no longer possible to get an at a glance look at your characters. This boggles the mind, as in the last build the character sheets were just about perfect. I honestly find it easier now to go to the inventory screen to get the info I'm usually looking for. I wont even start on that tiny little box you put in for active character effects other than to say it's horrendously designed.
Not only that, but now one must dig through more screens with more clicks and more tedium to get LESS information. Yep, that's right, less info. Weapon style bonuses (at least for 2 handed) are no longer displayed any ware. I may have missed it, but believe me when I say I looked real hard before coming here to post. The only useful info I have found to be added is now your mages can see what the max spell level they can comprehend is and the max number of spells per spell level they may have in their spell books. I still have the original manuals that came with the original games, but I can see some people getting at least some use out of this info.
If you were going to spend time and resources overhauling the character sheets instead of using that time and those resources adding something that actually enhances the experience then why not add information that actually matters? Best idea I have is effects of reputation on your party. As I already stated, I have the original manuals and this is by far the info I go to the books for most often. It's very useful information and totally worth adding to the character sheet, at least for the protagonist.
I know somebody put time and effort into this and the nice guy in me feels bad tearing it down, but I want this game to be the best it can possibly be. I sure wouldn't spend my valuable free time giving this type of feedback if I didn't.
Thanks for listening, and keep up the (for the most part) good work.
Not only that, but now one must dig through more screens with more clicks and more tedium to get LESS information. Yep, that's right, less info. Weapon style bonuses (at least for 2 handed) are no longer displayed any ware. I may have missed it, but believe me when I say I looked real hard before coming here to post. The only useful info I have found to be added is now your mages can see what the max spell level they can comprehend is and the max number of spells per spell level they may have in their spell books. I still have the original manuals that came with the original games, but I can see some people getting at least some use out of this info.
If you were going to spend time and resources overhauling the character sheets instead of using that time and those resources adding something that actually enhances the experience then why not add information that actually matters? Best idea I have is effects of reputation on your party. As I already stated, I have the original manuals and this is by far the info I go to the books for most often. It's very useful information and totally worth adding to the character sheet, at least for the protagonist.
I know somebody put time and effort into this and the nice guy in me feels bad tearing it down, but I want this game to be the best it can possibly be. I sure wouldn't spend my valuable free time giving this type of feedback if I didn't.
Thanks for listening, and keep up the (for the most part) good work.
1
Comments
I am loving Pecca's widescreen mod, if your screen width is more than 1500 pixels then you can get a LOT more information there than the old character sheets.
Just to show the breadth of the new system, this is something I did with some assistance. One of my final BG2 charnames.
However, I think most of the work and time spent was not on the new UI but on making the UI moddable in the first place. I expect that there will be quite exciting things to come from modders in the future. Thus, the effort spent will not be wasted in the long run.
Modders are not the answer to a game that does not satisfy, but making things moddable is generally a good thing for all concerned, as long as the updates continue to flow
(Sorry, I just had to... One day sarcasm will kill me, I know...)
@mf2112
The first picture of a custom UI is very good. The most important information is clearly visible with spaces between them to make it easier to focus, instead of being a wall of text.
Other than that, I have no issue with the general update of the UI (journal, map, etc).
Personally, I'm glad of the work Beamdog have done on the UI. It's not perfect, but they've already said that its WIP. I can't wait to see what the polished version looks like, and what modders can come up with.
Kudos for the work done (Beamdog and the modder).
Do I still need to doubleclick to memorize spells?
I agree that first screen shot mf2112 posted is awesome; exactly the type of character sheet I'm looking for in my game. Kudos to Pecca for some great work.