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SoD Additional Races

moody_magemoody_mage Member Posts: 2,054
edited April 2016 in General Modding
I notice in SODRACE.2DA there are several other races listed. Is there an easy way to enable these to be selected on character creation?

2DA V1.0 -1 ID NAME DESCSTR UPPERCASE BIOGRAPHY HUMAN 1 7193 9550 1096 65359 ELF 2 7194 9552 1097 65360 HALF_ELF 3 7197 9555 1098 65361 DWARF 4 7182 9551 1100 65362 HALFLING 5 7195 9554 1101 65363 GNOME 6 7196 9553 1099 65364 HALF_ORC 7 24200 24204 24202 65365 TIEFLING 153 24201 -1 24203 15891 GOBLIN 161 44348 -1 44349 -1 AASIMAR 185 58087 -1 58088 15895

Comments

  • moody_magemoody_mage Member Posts: 2,054
    @Thels I saw that, it's not useful as it is talking about manually adding in these races via mods whereas looking at the above 2DA it appears that they already exist in the game system.
  • ThelsThels Member Posts: 1,422
    They actually refer to those entries already being there and if it's possible to use them as such. Seems to only be possible for Tieflings, which will basically be elves.
  • [Deleted User][Deleted User] Posts: 0
    edited April 2016
    The user and all related content has been deleted.
  • rapsam2003rapsam2003 Member Posts: 1,636
    edited April 2016
    decado said:

    @Thels I saw that, it's not useful as it is talking about manually adding in these races via mods whereas looking at the above 2DA it appears that they already exist in the game system.

    Having those races in the game system doesn't make them playable, without a lot of workaround stuff. There's a reason I decided to do my Planetouched Races mod in the way that I did. There was extensive testing to determine if selecting those races in the character creation screen actually was fully possible. As it stands, you can do the following:
    1. Add new races. These races may or may not be selectable on the character creation screen.
    2. If those new races are selectable, then those races may not have classes assigned to them. Tieflings are the only race that seem to be the exception to this, and the game treats Tieflings as renamed Elves (meaning they can only select classes/kits that Elves can).
    3. Use a script or specific kit to force your way around the hardcoded BS in the engine that is not exposed. My mod used a script to do that.
    The Infinity Engine isn't very friendly, I've found out. This isn't Neverwinter Nights 1 or 2, where the Aurora Engine exposes the vast majority of files to the user.
  • iavasechuiiavasechui Member Posts: 274

    If those new races are selectable, then those races may not have classes assigned to them. Tieflings are the only race that seem to be the exception to this, and the game treats Tieflings as renamed Elves (meaning they can only select classes/kits that Elves can).
    Wait but I thought elves could not be bards, only humans and halfelves? How does Haer'Dalis work then?
  • [Deleted User][Deleted User] Posts: 0
    edited April 2016
    The user and all related content has been deleted.
  • iavasechuiiavasechui Member Posts: 274
    ah well its not like I've never used eekeeper to make illegal characters like dwarven wizards before XD
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