While the way I usually play can probably be called "casual" without offending me too much, I'd still love to try this, and, as I am in truth Nüber, who happened to create a forum account, after finding a magical Laptop, I'd love to get some advice before rolling up my characters. I've been reading up lately on these insightful pages and think I can make it!
Out of frustration I'll probably switch to minimal-reload at some point, but my will is strong. With the advent of the next patch I'll start the run and just began rolling up a, hopefully, strong party. While I know not all classes on this list are "OP", I hope they are all viable at least and would love to have your opinions/ blessings for my team.
I tried to take a power gaming approach, since, again, this will be my first try at this.
Sooo... here's what I've got:
Dwarven Defender Bhaalspawn. "The Muscle" Survivability for the one who shall not die. Come the end of SoA, he'll probably take some evil routes in hell, to make him even tankier.
Elven Archer. "The Eyes" Death from afar. Shortbows > Longbows because come Gesen, I'll be practically able to hit anything. Two points in Sling after that, to hit even those who require +5.
Half-Elven Blade. "The Mouth" Face-Character and general flexibility as a Pseudo-Fighter and -Mage. Probably the hardest in terms of stat-avocation, but has gotten some cool gear options in SoD that will port over.
Gnomish Cleric/Illusionist. "The Brain" While giving up Wilting and Skulltrap hurts, I've always been a sucker for this classes gazillion of spells. He will hopefully make magic happen, if the next patch fixes Contingencies and Sequencers on Mage/Cleric-Multis.
Half-Orc Shaman. "The Soul" Liked M'Khiin in my recent play through and think that the flexibility of a Shamans spell casting lends itself well to some of the more situational Druid spells, that are great sometimes and a burden at others. He'll be my secondary reviver/healer. Also Half-Orc strength is always nice, even just for muling and I liked the HLAs (I checked) way better than clerics.
Halfling Assassin. "The Toes" Now here I'm not entirely certain. While I have enough 18+ Strength in this party to be able to spare an item for buffing him/her, I just wonder if I'll have enough casts/potions of invisibility early on, when I have to allocate points mainly to open locks/disarm traps. Detect Illusion will eventually be covered by the Shaman, so that saves some of them. Probably more of a meh-ranged character early on, hurling darts and distributing poison.
So that's all six of them: Do you think this party can make it? The rolls will be high, but there is still some time to change up any oversights I've made in my general plan.