Armor Class Question
CaptRory
Member Posts: 1,660
It's been a looooooooooong time since I dug into the mechanics of Baldur's Gate (Either with or without Tutu) so I have a question:
My paladin has the Girdle of Piercing, Boots of Avoidance, and that blurring cloak you buy in Ulgoth's Beard. Does the vs. piercing AC stack with the vs. Missile AC because all the missiles do piercing damage? I could see this one going either way, so I wanted to ask. I knew this answer before but for the life if me can't recall.
My paladin has the Girdle of Piercing, Boots of Avoidance, and that blurring cloak you buy in Ulgoth's Beard. Does the vs. piercing AC stack with the vs. Missile AC because all the missiles do piercing damage? I could see this one going either way, so I wanted to ask. I knew this answer before but for the life if me can't recall.
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Comments
As far as I know these bonuses should stack but I'm not 100% sure on this.
Not like my paladin needs them to stack, he has so much anti-missile AC I don't know if he could be hit even in Throne of Bhaal XD
I was just curious as to how it all went together.
@CaptRory All missile weapons deal 'missile damage' not 'piercing damage', even throwing axes. "AC vs. missile" and "missile damage resistance" are completely separated from "AC vs. piercing" and "piercing damage resistance"
And why leather armor gives you penalties to both missile and piercing?
Leather armor is weak against piercing weapons, and all missiles are assumed dealing piercing dmg (not always true, but that's the best generalization the engine can handle).
I understand it's a bit counter intuitive, but if you think about it they have done an acceptable job. I hope I've been clear, if not let me know and I'll try to explain it better.
I guess that in BG1 the damage type was common for projectiles, but it's not the case in BG2?
Just thinking outloud
Thank you for the explanation!