Raspberry Pi
Leronis
Member Posts: 112
If one were to install Android Ice Cream Sandwich, could one BGEE on a Raspberry Pi? And by "one" I mean a noob Pi linux virgin such as myself. Clues solicited. Freekin computer almost costs less than the game.
0
Comments
I would worry about the hardware just not quite cutting it for the game, though. Personally, I'd rather play it on a proper Android-based tablet than try to rig a Pi.
Saw RPi running Quake 3 at about 1080p 20fps. lemme seee... Here ya go. http://www.youtube.com/watch?v=e_mDuJuvZjI
BGEE and Quake3 seem roughly comparable graphics, multi-player, same 1999 release date. Certainly BG is tolerant of crappy fps using the pause.
I just think it would be cool as Siberia. Have lots of gaming PCs as backup:)
"At the heart of the Pi is a Broadcom BCM2835 SOC. The 700MHz ARM11 core certainly isn't a barn burner. In fact, the foundation itself compares performance to a 300MHz Pentium II, but with "much, much swankier graphics" thanks to the Videocore 4 GPU. The chip itself is capable of not only decoding 1080p video, but of hitting Xbox (we're talking original, not 360) levels of 3D performance. In practice those claims seem to be about spot on. " from http://www.engadget.com/2012/06/01/raspberry-pi-impressions-the-35-linux-computer-and-tinker-toy/
Broadcom 2835 is also the ROKU2 set top box; It was designed for 1080p video cameras and phones, low cost, low power - battery life, not blazing speed. The 300MHz Pentium II was state of the art in late 1997, about the time BG was released. Meets BG2 minimum system specs http://www.allgame.com/game.php?id=21168&tab=sysreqs
Anyhow, that's my long and windy way of totally agreeing with you. BGEE on RPi seems risky, but might be just fine.
If i do put ICS on the RPi, could i run BGEE with monitor, kb, mouse? Or would i need to shart around with touchscreens?
http://www.youtube.com/watch?v=lsQIrcaxgR4
http://openelec.tv/ XBMC looks interesting. Does it have drivers for somekindof USB 802.11 device? http://www.newegg.com/Product/Product.aspx?Item=9SIA0U008T8238
$35 RPi, $5 here, $15 there, $20 here and pretty soon it adds up to "not so bad!"
Gonna consult some nerd buddies and order stuff this weekend. I'm sure everything will go just fine. http://i.imgur.com/HtnFR.jpg
There WAS a RPi hardware bug. It's fixed. There still are lots of internet comments about the many strange manifestations of this bug. Check the dates of the comments and notice what RPi version the poster is talking about.
http://elinux.org/RPi_VerifiedPeripherals#Powered_USB_Hubs Says the original RPi B Rev1 failed USB spec (4.75V) when your USB device wanted larger power. This is because of I*R drop across poly fuses on the RPi, removed in "Hardware Revision 2.0 and Revision 1.0 with ECN0001 change".
Assuming a Rev2 RPi, bizarre things like what @ScarsUnseen describes above should no longer happen. A single 1.2A wall supply should power the RPi (550 or 600 mA), KB, mouse, wifi (100-200mA), and more. It should no longer matter *where* you apply power to the RPi board, USB hub, micro USB, GPIO, choose one. A powered hub should no longer be *required* if your supply can handle the additional current draw of the USB doohickies.
There was talk of a linux version of BGEE. If it was available compiled for ARM, it would probably be a better bet on the rpi than an android version.