Similarly, could you permit spellcasting on friendly invisible units and prevent thieves from trying to hide in shadows while a friendly unit is about to cast a spell on them? This will prevent more unintentional interruptions
What you really want is Dragon Age level AI settings, which would be truly "Enhanced" (though I don't even want to imagine the programming that it would take).
Here's where someone points out that the "DA:O Tactics in BG" mod has existed for 7 years...
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The AI just shoots it's load of offensive and defensive spells at the first fight seemingly without regard of challenge level.
Here's where someone points out that the "DA:O Tactics in BG" mod has existed for 7 years...