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Sing and Fight at Same Time?

HalfwiseHalfwise Member Posts: 78
My character is a Quarterstaff-wielding Halfling Jester (mods), with RR, and that one mod that adds weapon finesse. So, her melee combat is actually not bad, and saves are nice too.

Now, I'm aware, that usually singing is mutually exclusive from all other abilities. You are either singing, or doing something else. But I'd like to picture my character dancing around the enemy, talking in confusing riddles, and bopping them on the head. So being able to fight and use song at the same time would be awesome. It's not meant to be a super damage dealer, but is meant to be an annoying hard to hit melee fighter that attracts attention and debuffs.

Now, some googling research stated that it might be possible with "extensive micromanaging", but never goes into *how* that would work. Micro-managing is find by me, I just need to understand a step by step.

---That above part suits General Discussion just fine, but the below falls more into "modding".---


I'm also not above adding "lingering song" HLA through EE Keeper at lvl 1, but I have no idea how to do that. There's not exactly an "HLA" tab, and I don't think it functions like an innate. Now it might be an effect, that I would need to copy over, but I don't have any characters with the effect. (If someone has one, I could examine the file and maybe find it.)

Additionally, there may be a way to increase the duration of the song directly in EE Keeper. I am unsure if this would get overwritten or not once I hit 9th level and the song upgraded. Under "Effects", there is a "Spell Effect: Change Bard Song Effect" with a time of "7", which I assume is it. I'd probably make it 3 rounds...just long enough that I'm not clicking it repeatedly...but I need to be "actively singing" for it to work..and if I get distracted, I'd stop. Just like my character.

Now I don't know if a new effect comes in when you hit the proper level, or if the changes in level are built into this entry.
(Like 'Cast Song, Duration 7.. If level < 9, use x debuff... else if level <18 use y debuff)

Its not too easy to read. Insight would be highly appreciated.

:)

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