Developer's confirmation on XP cap?
MinscandBoo
Member Posts: 77
I've spent a bit of time searching the boards as to not ask an already answered question, but I cannot seem to find confirmation by the game developers if the original XP cap will be in effect. To me, that is the only thing that would be a complete impasse for me buying the game. After several playthroughs over the years including a recent one right before EE was announced, my party is XP capped BEFORE entering Baldur's Gate! This makes for a severe lack of quest vs. reward scenario. I know it could be a simple thing to fix manually as a user, but in doing so, will all the extra spells and abilities conform with the higher character levels in EE? I would especially want to do a solo (or 2 party - can't play without the humor of Minsc) run and the XP cap would destroy that.
As for importing a too high level character into BG2:EE, I would propose the developers program an "auto-save for export" when the said character reaches the appropriate intended max level in BG1 according to its Class.
Please let me know if there is an official answer on this topic. Thank you!
As for importing a too high level character into BG2:EE, I would propose the developers program an "auto-save for export" when the said character reaches the appropriate intended max level in BG1 according to its Class.
Please let me know if there is an official answer on this topic. Thank you!
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Comments
However, if you choose to remove the level cap, most of the BG2 resources are already in the game (though there won't be any high level scrolls for mages or HLAs for all classes).
Don't let arbitrary development calls stop you from playing the game exactly as you want it, and don't trust the judgment of anyone else over your own in terms what you want out of your game.
In short, just adjust the cap as you see fit, and enjoy.
Technically, they wouldn't have been removed, but rather not imported from BG2 to BGEE.
All the resources should be there.
I suspect the cap will be raised by at most 100K more. Enough for most classes to maybe gain one more level.
On a semi-related note (non-sequitur warning), I often wonder if I'm the only one that has no interest in dual classing. I don't really think it's fun to restart as Level One and rely on NPC's just to survive. I'd be more likely to multi-class than dual, even if it does slow things down at higher levels.
Wait, that wasn't the question?
If you are dual classing for metagame purposes that is another but I still like having the option available.
I even dual classed in the TSR/SSI Gold Box games -- for one game I actually built a party of 6 human mages and then changed them all to other classes at a certain level so I ended up with two mages dual classed to cleric and the other mages were dual classed to fighter, thief, ranger and paladin respectively. Yep it was overpowered and time consuming but it was also fun at the time. I had a lot more time on my hands then too. :P
For BG I did it for a metagaming fun aspect but after having run through that a few times I do not bother to do it much. I like the fact that the option is there however.
If I was role playing in BG however dual classing might well become a useful way to evolve a character story. I have not engaged in multiplayer BG however and do not really forsee doing that going forward.
*nitpicking mode*
Elminster went Fighter -> Thief -> Cleric -> Mage