The spell selection interface gets seriously cumbersome with lots of different spells memorized
PugPug
Member Posts: 560
Anyone who's played a sorcerer or had a high-level Aerie (cleric/mage) in their party knows this.
You click the little moon-and-stars button and get a row of spell icons. You can scroll to the right or the left. If you have a lot, you might have a lot of scrolling -- both with the mouse and with your eyes -- to do.
It'd be good if maybe two rows appeared instead of one, or better yet, categories appeared. Say, click the spellcasting button, then the Level 1 Spells button to see those spells. Or maybe offensive and defensive spell buttons.
You click the little moon-and-stars button and get a row of spell icons. You can scroll to the right or the left. If you have a lot, you might have a lot of scrolling -- both with the mouse and with your eyes -- to do.
It'd be good if maybe two rows appeared instead of one, or better yet, categories appeared. Say, click the spellcasting button, then the Level 1 Spells button to see those spells. Or maybe offensive and defensive spell buttons.
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Comments
Do we have any updated UI shots that show if this is the same or not?
But you could easily have ten spell icons, plus one icon for "next page" and one for "return to spell levels".
Even a sorcerer with a Ring of Wizardry will only ever have twelve spells per day (and they'll be stacked on a limited number of spells known), so ten icons per level should be sufficient.
And the 5/6/7 ring shouldn't stack with itself either, incidentally. It should fall under the "similar bonuses don't stack" clause, which is a corollary of the "bonuses don't stack with themselves" clause.