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Boareskyr Bridge

I'm at Boareskyr Bridge, and I think I'm ready to step through the teleport circle. However, there's a lot of XP still on the hoof in the form of the crusaders. In the interest of maximizing my XP, is it ok to kill the crusaders at this point or should I teleport now and come back for them later? I don't want to miss out on any quests.

Comments

  • illathidillathid Member Posts: 320
    You can go back out from the circle after you enter. IIRC there's a few quests in the fort that can only be done while it is still besieged.
  • lansounetlansounet Member Posts: 1,182
    the circle doesn't teleport you to the other side of the river, it teleports you inside the besieged fort.
  • chaos286chaos286 Member Posts: 21
    edited April 2016
    I've killed all the crusaders as far as I can tell, but I didn't get the cut scene where it says "We are defeated?" and the door blocking the bridge is still blocked. Any suggestions?

    The flaming fist and bridgefort groups are standing around and everyone's dialogue sound like we've won. No one is attacking and there is nothing to indicate that the battle is still in progress. Khalid is wandering around, but none of his dialogue options seem to help.

    ETA: Correction, a flaming fist healer says something like, "I can't believe we just let them take the fort", which I can assure you was not the case.
  • RathenauRathenau Member Posts: 80
    edited April 2016
    I encountered a similar situation wherein I attacked and killed the crusaders. By the end of the fight the main force of the coalition joins in and I see the drawbridge has been lowered and everyone is dead, including Khalid. I was left wondering why it happened but assume they tried to sally out to help me. I did complete the quests inside first, apart from making a final decision, if anyone is wondering.

    It seems that starting hostilities yourself isn't very well covered in the scripts.

    Edited for typo's.
  • chaos286chaos286 Member Posts: 21
    edited April 2016
    Thank you, Rathenau.

    Well, I've obviously done something that the scripts weren't prepared for. If an admin can tell me what I need to do to progress, I would appreciate it. I have no problem with changing game variables if that's what I need to do.
  • PurudayaPurudaya Member Posts: 816
    Rathenau said:

    I encountered a similar situation wherein I attacked and killed the crusaders. By the end of the fight the main force of the coalition joins in and I see the drawbridge has been lowered and everyone is dead, including Khalid. I was left wondering why it happened but assume they tried to sally out to help me. I did complete the quests inside first, apart from making a final decision, if anyone is wondering.

    It seems that starting hostilities yourself isn't very well covered in the scripts.

    Edited for typo's.

    When I tried to attack on my own from the center of camp, none of the forces came to help me. There should be some sort of option to set off a signal or something to fire off the necessary scripts.
  • PurudayaPurudaya Member Posts: 816
    edited April 2016
    Edit: double post.

    Post edited by Purudaya on
  • ArdanisArdanis Member Posts: 1,736
    chaos286 said:

    I've killed all the crusaders as far as I can tell, but I didn't get the cut scene where it says "We are defeated?" and the door blocking the bridge is still blocked. Any suggestions?

    Did you clear all the camp? There are sometimes enemies hiding near the cages in SW corner.
    In addition, what difficulty do you play on? On Easy/Normal you only need to kill Barghest and Oloneiros to win. On Core the requirement includes Vichand, Hormorn and 10+ regular soldiers. If you play on Core or higher, try to temporarily lower the difficulty.

    Otherwise, if you have a save made after everyone in vicinity is killed, could you attach it?
    ETA: Correction, a flaming fist healer says something like, "I can't believe we just let them take the fort", which I can assure you was not the case.
    I see what's wrong there, but it's more of a consequence rather than cause.
    Purudaya said:


    When I tried to attack on my own from the center of camp, none of the forces came to help me. There should be some sort of option to set off a signal or something to fire off the necessary scripts.

    If FFs and defenders were told to wait for the sounds of battle, they will engage immediately. If not, then it takes one turn for FFs to arrive, and the defenders will wait until at least ten crusaders are killed before they decide it's safe to join the battle.
  • RathenauRathenau Member Posts: 80
    I stand corrected. Thank you for the enlightening information.
  • chaos286chaos286 Member Posts: 21
    Ardanis said:

    chaos286 said:

    I've killed all the crusaders as far as I can tell, but I didn't get the cut scene where it says "We are defeated?" and the door blocking the bridge is still blocked. Any suggestions?

    Did you clear all the camp? There are sometimes enemies hiding near the cages in SW corner.
    In addition, what difficulty do you play on? On Easy/Normal you only need to kill Barghest and Oloneiros to win. On Core the requirement includes Vichand, Hormorn and 10+ regular soldiers. If you play on Core or higher, try to temporarily lower the difficulty.

    My save game directory is attached.

    I directly viewed BD2000.are in my SAV file with NearInfinity, and the crusaders are all dead as far as I can tell. I'm in LOB mode, so I can't lower the difficulty within the game. I did lower it to Easy by manually setting GameDifficulty to 2 and BD_Nightmare_Mode to 0. I loaded the modified save, and the cut scene immediately triggered. I assume I could continue on from this point by saving and resetting the variables in the new GAM file to put me back in LOB mode. However, this result seems to imply that I've failed to meet the victory conditions for LOB mode. Is this a bug or is there something else I need to do in game to trigger the cut scene?
  • ArdanisArdanis Member Posts: 1,736
    edited April 2016
    chaos286 said:

    However, this result seems to imply that I've failed to meet the victory conditions for LOB mode. Is this a bug or is there something else I need to do in game to trigger the cut scene?

    It's a bug. On Insane - and consequentially LoB - the requirement is 30+ dead crusaders (i.e. so that going straight for leaders won't end the battle too soon), but for some reason the variable in the attached save didn't update properly for all of them.

    If you know how to change the difficulty flags in the save, then you can continue playing that, as you most certainly did meet the victory conditions.
    If you'd rather not use the modified save, then you can enter this in console C:SetGlobal("bd_crusaders_killed","bd2000",31) to make the game recognize everyone is long dead in the camp.

    Quite a bizarre bug, I must add...
  • PurudayaPurudaya Member Posts: 816
    edited April 2016
    Ardanis said:

    chaos286 said:

    I've killed all the crusaders as far as I can tell, but I didn't get the cut scene where it says "We are defeated?" and the door blocking the bridge is still blocked. Any suggestions?

    Did you clear all the camp? There are sometimes enemies hiding near the cages in SW corner.
    In addition, what difficulty do you play on? On Easy/Normal you only need to kill Barghest and Oloneiros to win. On Core the requirement includes Vichand, Hormorn and 10+ regular soldiers. If you play on Core or higher, try to temporarily lower the difficulty.

    Otherwise, if you have a save made after everyone in vicinity is killed, could you attach it?
    ETA: Correction, a flaming fist healer says something like, "I can't believe we just let them take the fort", which I can assure you was not the case.
    I see what's wrong there, but it's more of a consequence rather than cause.
    Purudaya said:


    When I tried to attack on my own from the center of camp, none of the forces came to help me. There should be some sort of option to set off a signal or something to fire off the necessary scripts.

    If FFs and defenders were told to wait for the sounds of battle, they will engage immediately. If not, then it takes one turn for FFs to arrive, and the defenders will wait until at least ten crusaders are killed before they decide it's safe to join the battle.




    Thank you for this - the FF never seemed to arrive for me, but maybe I attacked too early? Do you have to reach a certain point in the narrative or can you trigger this without even entering Bridgefort?
  • ArdanisArdanis Member Posts: 1,736
    Purudaya said:


    Thank you for this - the FF never seemed to arrive for me, but maybe I attacked too early? Do you have to reach a certain point in the narrative or can you trigger this without even entering Bridgefort?

    You can ignore the Bridgefort entirely and go straight for the crusaders' camp, Wands of Fire blazing. The difference from the coordinated pincer attack scenario is that you'll have to survive the battle without support for a while, until the FFs and defenders realize what's going on. It's possible to just throw a fireball into the camp and wait outside for one turn, though.

    On a related note, I've seen several reports that players had difficulty informing FF command that Bridgefortians are ready to strike in unison (I suspect a bug there), so maybe it affected your game as well.
  • chaos286chaos286 Member Posts: 21
    edited April 2016
    Ardanis said:

    chaos286 said:

    However, this result seems to imply that I've failed to meet the victory conditions for LOB mode. Is this a bug or is there something else I need to do in game to trigger the cut scene?

    It's a bug. On Insane - and consequentially LoB - the requirement is 30+ dead crusaders (i.e. so that going straight for leaders won't end the battle too soon), but for some reason the variable in the attached save didn't update properly for all of them.

    If you know how to change the difficulty flags in the save, then you can continue playing that, as you most certainly did meet the victory conditions.
    If you'd rather not use the modified save, then you can enter this in console C:SetGlobal("bd_crusaders_killed","bd2000",31) to make the game recognize everyone is long dead in the camp.

    Quite a bizarre bug, I must add...

    Fixed and moving forward, thanks for the help. It's not really that bizarre, the Infinity Engine has always been twitchy about updating death variables.

    It may be because I charmed the crusaders (except for the boss and some other unique enemies) and directed them to kill each other one at a time while remaining charmed. This strategy allowed me to get the XP for all the crusaders without turning the camp hostile. It took a lot of reloading, but it was well worth avoiding most of the large-scale combat on a solo LOB run.
  • PurudayaPurudaya Member Posts: 816
    Ardanis said:

    Purudaya said:


    Thank you for this - the FF never seemed to arrive for me, but maybe I attacked too early? Do you have to reach a certain point in the narrative or can you trigger this without even entering Bridgefort?

    You can ignore the Bridgefort entirely and go straight for the crusaders' camp, Wands of Fire blazing. The difference from the coordinated pincer attack scenario is that you'll have to survive the battle without support for a while, until the FFs and defenders realize what's going on. It's possible to just throw a fireball into the camp and wait outside for one turn, though.

    On a related note, I've seen several reports that players had difficulty informing FF command that Bridgefortians are ready to strike in unison (I suspect a bug there), so maybe it affected your game as well.
    If you're suspecting a bug, I'll corroborate - I encountered exactly what you're describing during my second play through (I don't know why it didn't happen the first time around). No matter how many dialogue options I explored with Khalid, I was unable to tell Corwin back at the FF camp that Bridgefort was ready. Thanks for the info, btw.
  • FardragonFardragon Member Posts: 4,511
    It's Lt Whatsername, not Corwin, who you have to inform.
  • BalladBallad Member Posts: 205
    edited April 2016
    @Ardanis , there seems to be a bug with the conversation flags where you cannot bring up attacking with Lt. Othilda even if you've told Khalid about your decision to attack. Re-talking to Khalid, changing your mind to surrender, then changing back to attacking again seems to provide a temporary solution. See this thread for more info.
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