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cannot damage .... [spoiler]

Quill_ArmguardQuill_Armguard Member Posts: 36
anybody have advice on vidyadhar, the spirit that looks like a rakshasa? It's one of the spirits you see with the spectacles. So far, nothing seems to damage it.
Post edited by Quill_Armguard on

Comments

  • PurudayaPurudaya Member Posts: 814
    Try using the mage spell "enchanted weapon." Some enemies are immune to +2 weapons and below (not sure if that's the case here, but I remember killing it with a fighter who had that spell active). Also, try wands and offensive spells that have no damage save.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,807
    Did you actually pull it from the astral plane? Before pulled, all those creatures are invulnerable.
  • Quill_ArmguardQuill_Armguard Member Posts: 36
    yes, I did pull it from the astral plane. It actually says: "you don't have any weapons to harm me". I will try the enchanted weapon and perhaps lower resistance once my party can restock on spells.
  • rapsam2003rapsam2003 Member Posts: 1,444
    edited April 2016

    yes, I did pull it from the astral plane. It actually says: "you don't have any weapons to harm me".

    As per the 2E canon books, these kind of monsters require magic weapons to damage them. Beamdog decided that means you need a +2 weapon OR a +Fire/Ice/etc. weapon to hurt this spirit.

  • Quill_ArmguardQuill_Armguard Member Posts: 36
    it seems there's something more than that. Tried again, I could hurt it a little bit in the begining. Once its spells are in place none of the +3 weapons, +3 missiles or spells can hurt it. True sight in place, two lower resistances and still no damage even with two dozen hits. I play on insane, perhaps that makes a difference.
  • Wraith_SarevokWraith_Sarevok Member Posts: 129
    edited April 2016
    Sounds like it's casting Protection From Magic Weapons, in which case you are screwed because IIRC Rakshasa are naturally immune to all spells below lvl 8.

    Maybe try running away or waiting out the protection spell, or try your luck casting Breach. There's definitely a way to take it down.
  • AmmarAmmar Member Posts: 402
    In the vanilla game breach will not work as it is a level 5 spell. Wait it out, the spell lasts only 4 rounds. Or use dispel magic. That spell bypasses the immune to spells below level x thing.
  • SpaceInvaderSpaceInvader Member Posts: 2,099
    edited April 2016
    He casts Stoneskin, PfMW and Mirror Image.
    And yeah, his rakshasa immunities are: immunity to spells till level seven and to +1 weapons or normal.

    You couldn't harm it with +2 weapons because he was most certainly affected by PfMW.
    Post edited by SpaceInvader on
  • Quill_ArmguardQuill_Armguard Member Posts: 36
    hmm, tried your suggestion twice. Had three different characters cast dispel magic in short succession without being able to hit with +3 weapons.
  • Quill_ArmguardQuill_Armguard Member Posts: 36
    Grr, managed this time. I think I was unlucky with dispel magic and it casts multiple PfMW but it leaves before dying. Also, it's Rasaad's sunsoul beam that got through (no save). Gives you an item and some XP but not the 10000 XP, modron's amulet, a scroll of Protection from Magic and a Scimitar +3 as is listed here: https://forums.beamdog.com/discussion/comment/749726#Comment_749726 Any clues?
  • SpaceInvaderSpaceInvader Member Posts: 2,099
    You need to kill him and not let him teleport away, simple :)
  • Quill_ArmguardQuill_Armguard Member Posts: 36
    simple you say. Had another go at it, I am completionist like that. Threw every spell at him - dispel magic 6x, enchanted weapons, true sight, detect illusion, and than down the list -- while three fighters-types hack away at him with +3 weapons. Easily enough to fell a dragon. It lasted at least a dozen rounds since all spell books were nearly empty so enough to outlast the protection from magical weapons three times over. In that whole time only Rasaad's sunsoul beam gets through. Than it teleports away.
  • FardragonFardragon Member Posts: 3,636
    edited April 2016
    Have you tried the sword with the on hit Dispel Magic?

    It sounds like this fight is designed like the Drizzt fight - designed to be almost unwinnable. He actually says "I don't believe you can harm me, mortal".
    Post edited by Fardragon on
  • Quill_ArmguardQuill_Armguard Member Posts: 36
    good idea, I have not. I am presuming it can be killed because someone wrote down the XP and items that it leaves behind but perhaps you are right. Has anyone killed it? If so, how?
  • FardragonFardragon Member Posts: 3,636
    edited April 2016
    He can be damaged by + fire damage on weapons. Oil of Fiery Burning may work, maybe some damage dealing magic items, like Ring of the Victor?

    I think it's scripted to depart after a certain amount of time, rather than by damage taken (I could be wrong though) so you would have to kill him quickly.
  • lansounetlansounet Member Posts: 1,182
    There's a dialog path that leads to a riddle and if you answer correctly he gives you the Modron Heart. I haven't tried fighting him though because it's a Rakshasa
    JuliusBorisov
  • Quill_ArmguardQuill_Armguard Member Posts: 36
    edited April 2016
    the fire did it but it's nowhere close to a sensible fight. Before it gets its magic defences up injure it just enough for it not to leave, which is about half of its hitpoints. Than try to time all 6 party members to throw some sort of area of effect fireball in its direction. It died while teleporting away. That seems to be the trick, killing it in one round for more than half its hitpoints. Thanks everyone for the advice, I would never have thought of the fire AoE as it hurts my skeletons and there are crusader guards that turn hostile but that did it.
    Fardragon
  • SpaceInvaderSpaceInvader Member Posts: 2,099
    You're timing your attacks/spells wrong then.

    I dispelled his protections, lowered him to 3/4 hp and killed it with a backstab using a buffed Safana (19Str, Potion of Power, Chant, Bless and +4 thac0 for invisibility).
  • Quill_ArmguardQuill_Armguard Member Posts: 36
    good for you. Backstabing never made a difference. I never managed to hit it with +3 swords/hammers etc with level 10+ fighters. Not once, not a bit of damage, not for 12+ rounds straight and dispel magic constantly flying in.
  • Wraith_SarevokWraith_Sarevok Member Posts: 129
    You might try your luck swinging Bala's Axe from TotSC. Since the Miscast Magic is an effect and not a spell, and it has a chance to land on every hit with a -2 save penalty. If it hits, he'll be crippled and completely useless.
  • FardragonFardragon Member Posts: 3,636
    edited April 2016

    You're timing your attacks/spells wrong then.

    I dispelled his protections, lowered him to 3/4 hp and killed it with a backstab using a buffed Safana (19Str, Potion of Power, Chant, Bless and +4 thac0 for invisibility).

    Given that the chance of successfully dispelling magic is random and depends on caster level, you either need to be very lucky, have a pocket inquisitor, bust the level cap, or save-reload many times in order to "dispel his protections".

    The advantage of the fire method is you don't need to dispel any protections.
    Post edited by Fardragon on
  • helmo1977helmo1977 Member Posts: 309

    You might try your luck swinging Bala's Axe from TotSC. Since the Miscast Magic is an effect and not a spell, and it has a chance to land on every hit with a -2 save penalty. If it hits, he'll be crippled and completely useless.

    However, I doubt a lot Miscast Magic will prevent him from teleporting. It should, but teleporting, in the game, is not a spell or ability, but the most powerful creation ever made: a script (well, the most powerful thing ever made after reloading ;) ).
  • SpaceInvaderSpaceInvader Member Posts: 2,099

    You might try your luck swinging Bala's Axe from TotSC. Since the Miscast Magic is an effect and not a spell, and it has a chance to land on every hit with a -2 save penalty. If it hits, he'll be crippled and completely useless.

    Bala's Axe is a non enchanted weapon, it won't touch him.
    Fardragon said:

    You're timing your attacks/spells wrong then.

    I dispelled his protections, lowered him to 3/4 hp and killed it with a backstab using a buffed Safana (19Str, Potion of Power, Chant, Bless and +4 thac0 for invisibility).

    Given that the chance of successfully dispelling magic is random and depends on caster level, you either need to be very lucky, have a pocket inquisitor, bust the level cap, or save-reload many times in order to "dispel his protections".

    The advantage of the fire method is you don't need to dispel and protections.
    He has only one PfMW and it last for 4 rounds. After that, he has just 2 Stoneskin.
    You're fire strategy could work only if all your characters use a potion at the same time while he is already hurt, since you need to deal 69 fire damage.

    If you simply have to wait for his PfMW to wear off and then start to attack him.
    He can't even see invisible targets.
  • TurnipKnightTurnipKnight Member Posts: 1
    If you have the Myconid Bloom-Sac, summon some myconids. Vidyadhar's not immune to their hallucinator spores. Those should keep him incapacitated while the Protection from Magical Weapons wears off. Be sure to keep at least one or two myconids at a distance from him, so they can blast him again with the spores if need be. In the meantime, he is susceptible to fire. Corwin used her fire arrows +2 and managed to do some damage with those occasionally when Vidyadhar didn't make his save.
    JuliusBorisov
  • ThrasymachusThrasymachus Member Posts: 582
    I managed to kill Vidyadhar by having my thief set a number of traps before summoning him. The traps explode as soon as he turns hostile.

    It's a bit cheesy, I guess, but it did the trick.
    JuliusBorisov
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