I'd really like to play a Thief/Bard
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I love the Bard class, but having thieving skills and backstab would make it so much better.
It'd be even better if I were able to select kits. I might even forgo backstab and make it Swashbuckler/Blade just because they kind of have the same theme.
But it's clear to me that BG:EE needs to let us choose any multiclass combination dynamically, given the number of these threads.
It'd be even better if I were able to select kits. I might even forgo backstab and make it Swashbuckler/Blade just because they kind of have the same theme.
But it's clear to me that BG:EE needs to let us choose any multiclass combination dynamically, given the number of these threads.
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I'd personally love to see it happen. Is it gonna? Probably not.
First thing is that bards get an automatic improvement in pick pocket per level (determined by a 2da.)
Thing is that the 2da seems to SET rather than give a bonus to the skill which might mean that any thieving skillpoints put into pp would be lost when leveling up as a bard.
Also, it seems that tob bards start out with 100% set trap probably because they I think they have trap seeing hlas.
Also there is the "button issue". I've tried my darndest to give bards pick lock but the button just want s to pick pockets.
Also it seems that spls designed to give them points in pick lock don't work (or at least they don't display on the sheet or even viewing with shadow keeper.) It also seems that that 2da--cant remember the name off the top of my head-skillbrd2da?--isn't expandable. That is, I can't seem to use it to give bards additional thief skills.
Why an I mentioning this? Well my guess is that if you see anything like this it'll probably be in a mod. I would be interested in making such a mod (or at least a thieving bard kit or barding thief kit). But to do that I would need some things "softened". I would need to be able to add thief buttons to the kit gui (whether bard or thief). it would be nice if that 2da was expandable (rangers too while we're at it) and could give accumulative bonuses to the skill quining I'm right about the skill being set. Also, if set trap could granted with a spl at the appropriate level that would be nice. It would be nice if bards could play nicer with thief skills.
I actually have no idea exactly what would need to be changed but I think this would help.
@andreacolombo is there an externalization request about the buttons? Also, I don't know if this counts as an externalization but can we request that the skillxxx.2da be expandable?
As for GUI buttons: The GUI should already be either fully externalized, or almost fully so. I believe the devs have plans for the buttons part in terms of features, and it has already been suggested by players that the bottom bar be made customizable so I think they're aware. For now, I wouldn't file an externalization request: Let's see how things turn out, and possibly request customizability as a GUI feature if it doesn't get implemented already.
Thinking about the possibilities, if the bottom bar was customizable by the player (like iwd2) that would make these sorts of mods a breeze!
The Bard song in 2e is pretty much useless unless you yourself are useless, because it requires you to stop all other actions while you are playing. In what way does it violate the rules? They're not exactly easy to come by these days.
And yeah, while I think you slightly overestimate the amount of time it would take if they were committed to it, it's probably not gonna happen before release if it hasn't already. I just hope it has already.
Now all that being said... if you were going to allow a multi-class with bard, I believe Fighter/Bard was introduced in "The Complete Book of Fighters" in 2nd Ed. expanded content. This is the only one that kind of makes sense to me. All other combinations seem FUBAR. :-P