[Spoilers] Need help in Coalition Camp fight
Yistaan
Member Posts: 12
Siege of Dragonspear seems to have been going along smoothly so far, but now I'm stuck in a fight that I just can't seem to win.
I'm at the point in the game after Caelar had her failed parley with the coalition and tried to get my character to surrender himself to her, which the coalition refused. Up till now, I had went to the Underground River to scout Caelar's crusade, placing the barrel of Bwoosh to explode her base and poisoning the crusade's water supply. I could not find the crusade's food to poison, and the point was moot because soon after poisoning the water I was attacked by the crusade higher-ups. Although I defeated them in combat, I fled the underground river back to the coalition camp, at which point I was told to go to the parley.
After the failed parley, my party is immediately thrown into the raid on the coalition camp by Caelar's forces. This is where things start to go wrong. I am told that I need to protect Andrus while she "readies" the Bwoosh (shouldn't it have gone off by now?), and I approach Dosia for healing and, if needed, "resting" (rejuvenates spells--although this is limited to 2 or 3 tries before Dosia dies of exhaustion).
The raid starts off with a party of orcs and trolls. I chose to command the archers firing fire arrows, and am (barely) able to kill all the trolls, although all the archers die in the process. This is when things get worse, and I have to fall back (although I was able to get a pause long enough in the fighting to get a save game in here).
Now hordes of Caelar's forces just keep slaughtering my party, and I can't seem to stop them. I thought poisoning the water was supposed to decrease the power of Caelar's forces? It doesn't seem like it.
The farthest I can get so far is until Caelar's lieutenant Grimgor shows up. Then he and his minions just start cutting through my party and I just can't seem to defeat them. I keep going to Dosia for healing (which she does even during combat, and money isn't an issue as I have tons of gold saved up). However, her healing is not enough to help me against Grimgor and his forces, and rejuvenation for spells is limited before she dies.
Does anyone have any tips on how this fight can be won? I am playing as the default Abdel character, who is now a level 8 fighter. My party includes Minsc, Dynaheir, Glint, Jaheira, and Khalid. I am playing on core rules difficulty. Minsc, Dynaheir, Jaheira, and Khalid were in my main party in Baldur's Gate Enhanced Edition, and they accumulated gear in the main game as well as Tales of the Sword Coast, which was all imported into Siege of Dragonspear after defeating Sarevok (although items in bags of holding/containers seem to have been lost). They still can't seem to fend off this camp raid though. I'd appreciate any tips, thanks.
I'm at the point in the game after Caelar had her failed parley with the coalition and tried to get my character to surrender himself to her, which the coalition refused. Up till now, I had went to the Underground River to scout Caelar's crusade, placing the barrel of Bwoosh to explode her base and poisoning the crusade's water supply. I could not find the crusade's food to poison, and the point was moot because soon after poisoning the water I was attacked by the crusade higher-ups. Although I defeated them in combat, I fled the underground river back to the coalition camp, at which point I was told to go to the parley.
After the failed parley, my party is immediately thrown into the raid on the coalition camp by Caelar's forces. This is where things start to go wrong. I am told that I need to protect Andrus while she "readies" the Bwoosh (shouldn't it have gone off by now?), and I approach Dosia for healing and, if needed, "resting" (rejuvenates spells--although this is limited to 2 or 3 tries before Dosia dies of exhaustion).
The raid starts off with a party of orcs and trolls. I chose to command the archers firing fire arrows, and am (barely) able to kill all the trolls, although all the archers die in the process. This is when things get worse, and I have to fall back (although I was able to get a pause long enough in the fighting to get a save game in here).
Now hordes of Caelar's forces just keep slaughtering my party, and I can't seem to stop them. I thought poisoning the water was supposed to decrease the power of Caelar's forces? It doesn't seem like it.
The farthest I can get so far is until Caelar's lieutenant Grimgor shows up. Then he and his minions just start cutting through my party and I just can't seem to defeat them. I keep going to Dosia for healing (which she does even during combat, and money isn't an issue as I have tons of gold saved up). However, her healing is not enough to help me against Grimgor and his forces, and rejuvenation for spells is limited before she dies.
Does anyone have any tips on how this fight can be won? I am playing as the default Abdel character, who is now a level 8 fighter. My party includes Minsc, Dynaheir, Glint, Jaheira, and Khalid. I am playing on core rules difficulty. Minsc, Dynaheir, Jaheira, and Khalid were in my main party in Baldur's Gate Enhanced Edition, and they accumulated gear in the main game as well as Tales of the Sword Coast, which was all imported into Siege of Dragonspear after defeating Sarevok (although items in bags of holding/containers seem to have been lost). They still can't seem to fend off this camp raid though. I'd appreciate any tips, thanks.
Post edited by Yistaan on
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About the battles (in core difficulty), i always open with 1 or 2 aoe spell in the enemy and tank the attacking foes, the archers troop doing a good job on the trolls. I just have to manage my tanks to keep them alive.
Then I only use rejuvenation if i don't have any aoe spell for the next wave, otherwise i simply heal everyone. The next waves are easier imo, adding a few crowd control spells to make it easy.
I'll try outfitting Dynaheir with nothing but fireballs and sunfires and see if that helps, while having her drink invisibility potions beforehand. I'll try to keep the rest of the party out of the way.
Thanks, I'll keep trying to win this fight.
I found the battle with Grimgor to be a complete breeze. Here's why: in the beginning of the battle, three of my guys sent a missile blast, Neera cast a fireball, Glint cast holy smite and M'Khiin cast spirit fire. That took care of half the attackers. On the second round, I started attacking them in ordinary fashion but with Voghlin casting slow and Neera casting hold monster. After that, I was basically a winner already.
I would forget about web and cloudkill completely, because they both harm you as well.
I'm playing on core rules, and I found these fights a bit too easy, if anything. The main reason is that I have Corwin in my party. She's a ridiculously overpowered killer, as any archer is with these rules.
My party consisted of a blackguard Charname, Jaheirs, Safana, Corwin, Branwen and Neera.
Buffs I'm always keeping active are 'Stone/Ironskin', 'Protection from Evil'. Before fights I usually cast 'Blessing', 'Barkskin', that chant, 'Holy Armor', 'Mirror Image', 'Speeed' and whatever I feel like.
Fights I usually started with 'Greater Malison' cast by Neera, followed with 'Hold Person/Monster' or any other debuff by Branwen and Jaheira. If there are spellcasters Jaheira 'Insect Plagues' the lot of them.
Further spells I cast are every debuff imaginable. 'Alp', 'Despair', 'Glitterdust', 'Slow' and summoned monsters. If necessary I dispel, charm enemies and mind controlled allies or get a quick heal in. Though potions are quicker and more reliable in combat.
Direct damage spells I don't find all that useful anymore. 'Smite' is good, 'Magic Missile' is amazing, the arrows are useful, too. Fireballs and stuff are just to unwieldy.
If I have the choice between a fireball that dors damage and between a summoned monster that also does damage AND is a meatshield, I prepare the summoning everytime.
(Well, I keep like one fireball handy)
My Charname works as a meat shield together with Jaheira, summoned monsters and Branwen after some spellcasting.
Corwin and Safana attack from range, especially Corwin is extremely good at that. She usually picks of casters whose kidneys have been replaced with bees.
If absolutely necessary I can make use of potions, wands or item charges.
Though you should save any 'Arrow of Detonation' for the actual attack on Dragonspear Castle. Chances are, you'll be sick of fighting (console) peasants by then.
If Beamdog patches 'Arrows of Horrid Wilting' into the trilogy I will name my firstborn Abu Dhalzim.
Say hello to my wand of Fireballs Mr Troll...
Potions man, potions. And don't forget how awesome potions of Con and Dex can be.
I don't play as much on weekdays, but I'll try to put your tips into action this week--will definitely really give it a go during the weekend if I can't win the fight before then.
Blast them away with fireball/fire wand (mages or bards), explosion potion, or amulet that sends fireballs (all other classes). If 6 of your party releases a fireball at the start of the battle, enemies will crumble fast. SoD is one good example of 'if one fireball does not solve your problem, you just need a few more'
The principle in any of these mass fights is to disable as many of the enemy as possible in the first round. That way you always have the benefit of superior numbers. It's standard military tactics, as practised by Nelson at Trafalgar for example.
You can also swap out party members just for the battle if you have a fighter-heavy group.