Unlimited throwing weapons?
Moonheart
Member Posts: 520
I have trouble to find a complete list of throwing weapon who have unlimited ammo in this game... anyone know where I can find one or can write one?
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Daggers: Boomerang Dagger +2, Fire Tooth +3
Dart: Crimson Dart +3 (WK)
Hammer: Dwarven Thrower +3 (dwarfs only)
This excludes any EE-only weapons. (I don't know whether any qualify.) Also, some mods make other such weapons available.
And there is this +4 throwing axe in ToB, too
I wish her to keep her shield equiped, so I need a throwing weapon. And Jaheira already use Fire Tooth (dagger)
EDIT: well, you can. So my Viconia has now a ranged option
Of course RP wise the dwarven thrower is super cool.
Dwarven Thrower (hamm06.itm): No strength bonus (when thrown) of any kind; missile damage (not blunt missile)
Firetooth +3 (dagg12.itm): Strength bonus to THAC0 (not damage) (This change was made in EE; in the original, some of us on GameFAQs tested hurled weapons in a quest to optimizing a hurling kensai, and the dagger provided none. Note for comparison that the crimson dart, dart08.itm still does not add a strength bonus to damage, so it's not as if all thrown weapons do.)
Firetooth does provide an extra attack per round whenever it's equipped, and therefore will do so when it's thrown. (Strangely, perhaps, this attack genuinely is an addition, while crimson dart sets APR to 3.) This all adds up to Firetooth being much better than the dwarven thrower as a hurled weapon, not because it should be but because that's how it's coded, IMO in error.
Another interesting bit about the dwarven thrower: Even when thrown, its animation includes a "backhand swing" (35% of the time). That, along with various other things about how it's coded, looks silly to me; it should be 100% overhand swing. (In melee it's overhand 34%, backhand 33%, thrust 33%, which is also a bit weird as I don't think too many hammer wielders thrust them, but whatever.)
Whether a dagger should provide a strength-based bonus to damage is arguable, but it seems clear that if it does, a hammer sure the heck should.
Axes
Throwing Axe, Hangard's Axe +2, Rifthome Axe +3, Azuredge +3, and K'logarath +3: No strength bonus damage when thrown
Throwing Axe +2 (AX1H05): No strength bonus damage when thrown
Throwing Axe +2 (AX1H06): Strength bonus to THAC0 and damage when thrown; note that this item is slightly different in a couple other ways from AX1H05, including a different selling price and 0 lore to identify, but its appearance and description is identical.
Daggers
All, including magical, nonmagical, and poisoned: Strength bonus to damage (but not THAC0) when thrown
Darts
All, including magical and nonmagical: No bonus damage when thrown
Hammers
Both — Dwarven Thrower +3 and The Brick +2: No bonus damage when thrown; note both do missile damage when thrown.
Conclusions: First, it's pretty clear that AX1H06 is a mistake, as it's the only Axe to provide any strength bonus when thrown, and a strength bonus to THAC0 when thrown makes no sense regardless. fwiw I don't know where, or even whether, this item appears in the game, but it's in the .itm files.
Second, with that exception, all daggers do strength bonus damage while no other hurled weapons do. That's consistent, sort of, but dumb; if daggers do then axes and hammers sure should. My guess is that when EE added the possibility of a bonus to damage alone, not THAC0 too, they fixed the daggers but skipped the axes and hammers.
Also, while it's not idiotic to have hammers doing "missile" damage (which is, functionally, piercing) when thrown, I think it's a poor idea; again, my guess is not that it was a considered decision, but rather that no one bothered to change it after the engine was upgraded.
Throwing Dagger SW1H57 (as distinct from Throwing Dagger DAGG05) does not provide any strength bonus.
The Bone Dagger (DARTMEL) is in every respect except its name a dart, and is coded as such with no bonus damage. I suppose this doesn't matter. (Is this something the final ToB villain wields, perhaps?)
Throwing Axe (SPER04) is a weird hybrid of a spear and a throwing axe: Its icon is that of a spear, its description is that of an axe, it requires spear proficiency but does slashing damage in melee like an axe, and it can be hurled like an axe (doing missile damage, but unlike all other axes, with a strength bonus to both THAC0 and damage). Whatever this item is, it's been coded incorrectly in at least a couple ways.
Note that I don't know whether or where any of these items appear in the game.
Throwing Axe 10-15 damage
Hangards Axe 11-16
Throwing dagger 9-12
Firetooth 13-19
By the way, just noticed Hangard's Axe +2 only gets +1 damage compared to a regular throwing axe (1d6+2 compared to 1d6+1). Bug?
Edit: Firetooth is still getting 2 apr in melee (should be 1). Regular throwing dags can't be used in melee, so they aren't an issue.
Darts have never had strength damage applied.
On throwing axes, the strength bonus was working for me in BGEE with the 1.3 patch. I have never used throwing axes in BG2EE, but I think I remember they were bugged there or something.
Daggers are excellent missile weapons for high-strength thieves, and in fact decent melee weapons also with the 2 APR. The w returning ones in BG2 are both like thrown bastard swords x 2 (+fire damage with the second one). Plus you gotta love the thrown dagger animation