Wraithform spell
I always found it frustrating that my Necromancer couldn't learn this spell.
(Especially since it was available only as an Easter Egg drop in BG.)
Wraithform is one of the rarer spells in 2nd edition that belonged to two schools of magic: Alteration and Illusion/Phantasm. According to 2nd edition rules, a specialist wizard may still learn/cast a spell that has two schools if one of the schools is permitted and the other forbidden. Since Necromancers may cast Alteration but not Illusion/Phantasm (and vice versa for Abjurers), they should be allowed to learn it. Is this fixable? Post edited by Tanthalas on
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"According to 2nd edition rules, a specialist wizard may still learn/cast a spell that has two schools if one of the schools is permitted and the other forbidden."
Is there an easily available online source for this?
For example, there are a few spells that belong to both Necromancy and either Enchantment or Illusion/Phantasm (the latter being prohibited schools for Necromancers in canon 2nd edition): Blackmantle (WH), Bone Club (WH), Corpse Visage (WH). Yet several of the Necromancer NPCs in the CBN have those spells memorized and they're listed under "common spells for Necromancers." This would seem to imply that as long as one of the schools is permissible, the spell should be available to wizard specialists.
In BG1, Otiluke's Resilient Sphere (Alteration, Evocation) is usable by Xan, even though being an Enchanter prohibits him from learning spells from Evocation. I'm not sure if the reverse is true for Abjurers. What's odd is that Xan cannot use Chromatic Orb, even though it also belongs to the Alteration and Evocation schools.
@Tanthalas I remember giving it to Xan in ToTSC, but can't remember if it worked pre- or post-modding.
Xzar, Xan, and my PC will be overjoyed with the good news. So, @Avenger_teambg, can it be fixed?
(Also, my apologies for the narrative format of my post. I felt this issue didn't fit neatly into the standard "Game Behavior/Corrected Behavior" bug reporting format.)
Current Game Behavior
1. "Wraithform" spell is not learnable by Necromancers
2. "Chromatic Orb" spell is not learnable by Enchanters and Abjurers
Corrected Behavior
1. "Wraithform" spell may be learned by Necromancers
2. "Chromatic Orb" spell may be learned by Enchanters and Abjurers
*See my previous post on this thread regarding PnP rules that legitimize this request and clarify the spells specialist wizards may cast.
My opinion is that it was intended to restrict them.
In PnP, the opposing schools depend on the specialty school. Illusion has three opposing schools, whereas Divination only has one.
Regarding your comment about restricting double-school spells based on their primary school, how does one determine the spell's primary school? Is Wraithform an Illusion or Alteration spell? Is Chromatic Orb an Alteration or Evocation spell? I interpret the rationale behind giving spells two schools is to allow specialist wizards more, not less, access to them.
I know I'm spending a lot of energy pushing for a rather small issue, but (as a long-time AD&Der) the logic behind restricting these spells has always "bugged" me.
Though i see other sources where it is double schooled. I see no reason to change it.
I think if someone wants to 'fix' this or Wraithform, they can do it as a simple modding exercise. No need to waste more time and resources on it
- Melf's Minute Meteors, Fireshield (Blue), Fireshield (Red), Lower Resistance and Spellstrike all behave as if they're single-school spells.
- Wizard Eye and Limited Wish are restricted from both opposition schools.
- Wish is restricted from neither, but we left it alone in FP since it appeared to be intentional to allow for the Wish quest.
BG has no dual-school spells.Doesn't exist in vanilla ToB
Not anymore. >_>
So now it works in the game as dual-schooled?
Yes
Dare I ask: will it be useable by Necromancers and Abjurers?
Nope. In the process of creating/adding the spell we added those restrictions.
Dislike! (You knew that was coming)
I'm sure all of you have better things to do than engage in more juridical debates about game rules than you need to. Many thanks for the all the clarifications on this.
Sarevok's sword isn't considered a normal weapon, so he can hit you.
I see your point though.