Hail!
ModernLife
Member Posts: 14
Hail All! I am a new member to this forum, though I have been stalking it as a guest for awhile now. On top of being a new member here, I am a new discoverer of BG (I am looking forward to the EE, but couldn't wait so started playing now while I wait for the release in Nov.). How exciting this game is but how difficult it seems to be. I am not new to the DnD games (Have played NWN 1 and 2 amongst others in the past) but this one seems to be unrelenting on a whole different level. I thought myself not a complete noob to the dnd ruleset but I seem lost.
On that note, what do you guys recommend for encounters/exploring dungeons? More specifically, I have made it to the mage in the Naskel(sp?) mines quite safely but seem to just stay stuck at him. I have debated turning the complexity down to easy just to get past it but my pride won't let me. Any tips? Leave party back and just let strongest fighter talk to him? Should they remain out of that room altogether?
Also, if it helps, the only mod I am running is EasyTuTu, should anything else be ran during a first playthrough?
Sorry, if I have commenced to rambling. Excited to have found this community. Thanks for any help! Looking forward to BG:EE and furthering my quest.
On that note, what do you guys recommend for encounters/exploring dungeons? More specifically, I have made it to the mage in the Naskel(sp?) mines quite safely but seem to just stay stuck at him. I have debated turning the complexity down to easy just to get past it but my pride won't let me. Any tips? Leave party back and just let strongest fighter talk to him? Should they remain out of that room altogether?
Also, if it helps, the only mod I am running is EasyTuTu, should anything else be ran during a first playthrough?
Sorry, if I have commenced to rambling. Excited to have found this community. Thanks for any help! Looking forward to BG:EE and furthering my quest.
3
Comments
Just take it slow, have your thief search for traps in dungeons, use pause to your advantage and have fun!
"Hail! It is not often that I come across strangers in this part of the world."
Keep playing, it only gets better
But I'm also thinking it's probably not you. At those levels, Khalid, Jaheira and Imoen have reaaaaaaally high thac0s. Dynaheir couldn't hit the broad side of barn if her life depended on it. Minsc will hit things just fine, but he's also got a slow attack speed and only 1 or 1.5 APR at level 2. In other words, the bulk of the party's damage is probably coming from your PC and that makes bigger fights that require interrupts and burst more difficult.
@Quartz She's Lawful Good, iirc. Raising her at the temple in Nashkel or the one outside of Bergost should be around 200g, iirc.
Part of the problem is you're utilizing a really low level party for that. Ideally, you want everyone to at least be level 2 if not level 3 by the time you get to the end of that. Getting sidetracked exploring the random encounter wastelands and making sure you finish every last single iota of non-combat quests goes a long way toward helping.
Normally, I spam Sleep with Xan, my PC if he's a mage or bard, or Imoen but Dynaheir can't cast it. Ugh Invoker. Such a bad kit.
Check your inventory for potions. If you have ANY potions that offer combat-related buffs or increased AC or whatever, chug that stuff like it's your morning coffee: your day depends on it.
Hit him with this at the outset and he's an easy kill. Then you can deal with the adds. (Alternativly, you can use multiple castings of Command to keep him out of the fight entirely, kill all the adds, them kill him).
And, no, there are no penalties to running away and coming back later. There's only a handful of time-sensitive quests in the game and you'll definitely know when you get to them.
My first party to beat the game was Kagain/PC Cleric/Imoen/Edwin. Just four. Worked like a charm; tough team. They weren't going to beat Durlag's Tower or anything, but they were good.
Next time, I highly recommend devoting one of your level 1 spells to "Armor." It lasts for 9 hours so you don't have to worry about more than a single cast and it singlehandedly keeps your mages and bards from being instant deads until you pick up Robes of the Archmagi. As soon as a new day begins, cast it.
I usually brought a couple castings of Protection from Evil (ignore the spell description, it just gives a flat 2 AC bonus and 2 saving throw bonus), and once I hit 3rd level I grab Protection from Normal Missiles.
You might want to think about dual-classing Imoen to mage around level 5 or 6. If you do, make sure to pick up another thief. Safana is just chilling in one of the maps along the coastlines and fills the role pretty nicely while you're recovering your thief levels with Imoen. It's just you're running out of wizard options and IMO mages are just too important. Imoen is a lot more durable than any other mage you can recruit, so she's got that going for her.