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BG1 CHARNAME Biography

DJKajuruDJKajuru Member Posts: 3,300
BG1 has very well elaborated biographies for the protagonist, they kinda explain why and how you got to choose your class. Do you know if they'll keep'em? By the way, does anyone have them online?

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  • ShinShin Member Posts: 2,345
    edited October 2012
    Here are some

    Standard:
    Within these hallowed halls of knowledge your story begins. You have spent most of your 20 years of life within this keep's austere walls, under the tutelage of the sage Gorion. Acting as your father, he has raised you on a thousand tales of heroes and monsters, lovers and infidels, battles and tragedies. However, one story was always left untold: that of your true heritage. You have been told that you are an orphan, but your past is largely unknown.

    Mage:
    Inspired by your foster father's knowledge of the magical arts, you have made especially productive use of your library home. You have poured over the vast, if often inaccessible, treasury of magical lore, and learnt as much as you can. Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety. You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman mage.

    Thief:
    Inspired by your foster father's colorful tales of rogues and scoundrels, you have spent your childhood yearning for intrigue. On the stage of your imagination, the ambling, preoccupied monks of the keep have often played the secret lords of Waterdeep, their purses ripe targets for your nimble fingers. On more than one occasion Gorion has asked you to very tactfully return a pen or an inkwell to the pocket from which it came. The more valuable of the keep's treasures remain impenetrable to your wiles, but you have little desire to steal from your benefactors anyway; you long for more appropriate and accessible pickings.

    Cleric:
    Long have you marveled at the tales read to you by your foster father, many gathered from the various holy books on the shelves of Candlekeep. The strength and power of faith inspired you, but the petty squabbles of the gods only filled you with disdain. From this you came to understand the monks with whom you share your home, and the nature of their nondenominational beliefs. Joining in their studies you have come to think of yourself as one of the Avowed. Some of the brethren, perhaps responding to Gorion's subtle urging, have graciously fielded your many questions and taught you much about the meaning and role of the priesthood.

    Druid:
    Set as they were against the sounds of the sea crashing against the rocks outside the keep, you have always been drawn to your foster father's tales of the unspoiled wilderness. You have occasionally found exotic flowers pressed and long forgotten between the pages of tomes, and often spent long hours studying Nature's varied forms in some of the library's many journals. It is your foremost wish that someday you will leave the sterile walls of Candlekeep, and worship the Earthmother in her own presence.

    Bard:
    You have long been enraptured by your foster father's countless tales, though not so much for the content as for the art of the telling. Blessed by a world of books, you have surrounded yourself with the ancient legends and endless lore, and developed quite a skill for showmanship. One of the cooks has become quite fond of you and, between recitations of often bawdy poems and songs, has provided you with somewhat haphazard voice instruction. Gorion, in his kindness and wisdom, has been urging you to find another teacher before you ruin your voice for good.

    Paladin:
    Inspired by your foster father's tales of chivalry and honor, from a young age you committed yourself to the pursuit of good and the punishment of evil. Candlekeep is a world of many sacred and unspoken laws, and you have learned to uphold them all unquestionably. Your honesty and integrity have brought you to the attention of some of the keep's Great Readers, but as of yet none of them have had cause to call upon your services. While the citadel sees the passage of the occasional ne'er-do-well, its regimented atmosphere rarely needs to be purged of evil. The peace of your surroundings should be comforting, but instead you find it stifling. You know your true place is traveling the Realms, fighting evil wherever the need arises.

    Ranger:
    Inspired by your foster father's tales of adventure amidst the barrens, hills, and forests of Faerun, you have learned to appreciate the power and challenges of the wilderness. While you cannot remember ever venturing further than the outer walls of Candlekeep, you are a welcome and frequent visitor to its stables and pens. Much of your time is also spent atop the great towers of the citadel, where birds often seek shelter from both predators and the chill of the ocean winds. Still, you yearn to reach beyond, deep into the meadows and forests that you behold from your lofty perch.

    Multiclass:
    Inspired by your foster father's loving tales, you have always dreamt of living the life of an adventurer, travelling the land by your wits and talents alone. The grounds of the keep were often the stage for many an imagined battle, much to the consternation of the monks that share your home. Companions your age being somewhat of a rarity, you endured by playing every role yourself, a habit that has stayed with you as you enter into adulthood. As Gorion used to advise you, "A little bit of everything makes a better soup."

    Dwarf (very similar for all races):
    You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep. She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you. Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own. Of your father, you have learned nothing.
    Post edited by Shin on
  • DJKajuruDJKajuru Member Posts: 3,300
    Thank you so much!
  • JalilyJalily Member Posts: 4,681
    edited October 2012
    I hope some new ones are added for the kits. The thief background doesn't really fit an assassin, and the cleric is specifically nondenominational. Not to mention the blackguard...
  • DJKajuruDJKajuru Member Posts: 3,300
    Sorcerers and monks should get a nice biography too!
  • BrudeBrude Member Posts: 560
    Sooooo ... According to the bio, Rangers never left Candlekeep and got all their training by shoveling manure. Nice.
  • PhyraxPhyrax Member Posts: 198
    Shin said:

    As Gorion used to advise you, "A little bit of everything makes a better soup."

    The generic/fighter bio seems to me to be meant for a multiclass character
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    This problem was already realized, yeah.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Brude said:

    Sooooo ... According to the bio, Rangers never left Candlekeep and got all their training by shoveling manure. Nice.

    If that isn't motivation, then nothing :D
  • ShinShin Member Posts: 2,345
    edited October 2012
    Phyrax said:

    Shin said:

    As Gorion used to advise you, "A little bit of everything makes a better soup."

    The generic/fighter bio seems to me to be meant for a multiclass character
    Ah yes, that's got to be it.

  • DJKajuruDJKajuru Member Posts: 3,300
    Shin said:

    Phyrax said:

    Shin said:

    As Gorion used to advise you, "A little bit of everything makes a better soup."

    The generic/fighter bio seems to me to be meant for a multiclass character
    Ah yes, that's got to be it.

    As I recall, multiclassed ones usually got the biography os the first class (fighter/mage gets the fighter biography, cleric/thief gets the cleric bio etc)
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