[SOD/2.1] Longer Shop UI for FHD(1080p)
fantasma
Member Posts: 35
screenshot:
http://images.akamai.steamusercontent.com/ugc/272842274221643967/9A57FD7C3C8862280670DCCCC4CCEED44819204E/
Only works for SOD because the back panel is modified version of default SOD's UI
ui.menu is modified from 2.1
And the back panel is also just a crude mod I did with pbrush.exe
installation: extract and copy content into override folder
http://images.akamai.steamusercontent.com/ugc/272842274221643967/9A57FD7C3C8862280670DCCCC4CCEED44819204E/
Only works for SOD because the back panel is modified version of default SOD's UI
ui.menu is modified from 2.1
And the back panel is also just a crude mod I did with pbrush.exe
installation: extract and copy content into override folder
3
Comments
suggest trying winmerge for side by side comparisoning...
Yeah ui.menu despite being moddable does not seem multiple mod-friendly.
In theory, if each person that made changes had some kind of toggle on/off for their changes then the UI itself could then select which components to use from the UI.menu - the issue would be that all components would need to be coded into one master file.
For example, Here's for UI.menu with elements 1234568 and another UI.menu 123756. It's easy enough to have a toggle option that lets you switch between element 4 and element 7, and another toggle to deactivate option 8, but all elements would need to be coded in the same UI.menu 12347568.
That's easy to manage when there are 2 or 3 minor changes in a UI.menu but when you potentially get hundreds the master file would become unwieldy and managing conflicts/control of the file would become impossible.
Ideally, there'd be a program that manages the original UI.menu which rebuilds and changes the file based on your selections. Each modder would then select the sections of code that their mod changes and the program would manage conflicts, and assuming all is well, build your custom UI.menu based on your selections.