On thief skills, and want of an opinion
odessa333
Member Posts: 59
Hey all!
Not sure if this is the right place, but here goes.
I'm playing around with BG1 (TotSC, strait GoG, no BG2, tutu or mods) and was wondering about my thief skills; I mean, I hear they can go up to 255 or something in BG2 for example, but high high do you really need? Right now, I have 'two' thieves in my good aligned party, Coran and Imoen (Imoen is dual classed, and is lacking her thief skills right now). I'm about to head into Baldur's gate in chapter 5, and Coran is a level 6/6 Fighter/thief, where Imoen is a level 6 conjurer (she dualed at 6, so she could get her thief skills back next level). Coran right now has skills of: find traps 20%, stealth 148% (with boots/armor of stealth), open locks 80%, and pick pockets 60%. (I don't remember Imoen's skills 100%, but she had something like 80% find traps, and 20-40% in the other three, I think).
So far, Coran has yet to run into a person he can't pick pocket (with perhaps a reload or two) or a lock he can't pick. Sure, he can't find traps, but I hope to Have Imoen back for that before say, Durlag's tower. So it makes me wonder; what should I develop on him for his future levels? Are there locks that need over 80% to work? Does stealth really need more points for a primary archer? Who can't i pick pocket at this point? Etc, etc. I keep debating it, and not come to a clear conclusion yet. Any thoughts?
About Imoen; i'm worried going into Baldur's gate without someone to detect traps. Still, I've done everything there is to do outside Baldur's gate, except the TotSC stuff (Ulgoth's beard and Durlag's tower). From what I remember, trap detection is even more crucial there lol. Still, the rewards are greater in the expansion areas, at least experience wise, and I'm tempted to go there for the exp and....well, Baldur's gate is huge and it scares me lol.
Any tips/thoughts/opinions welcome!
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Comments
The only skill that truly benefits from going beyond 100 is Stealth. You have like a -40 penalty for trying to stealth in the daytime IIRC so going above 100 will help you stealth more reliably when the sun is up.
100% detect trap.
100% (or 90% as some people says) for pick locks.
Those 2 are what you need, the rest is optional.
Hide in shadows and move silently, don't go for more than 70% in both, no use for it, dex will give you bonus for those skills, there's the boot's of stealth and the shadow armor (i'm not sure) in the game that give you bonus for those skills and a tome of dexterity that will raise your dexterity in one point permanently.
As you're starting to play the game now, i discourage any use of detect illusions, let it for further plays, when you know the mechanic of the game better.
Only pick set trap if you have 2 thiefs in your party and each specialise in something specific.
I never confirmed this, but apparently there are some bonus and penalities to hide in shadows during the day and near too much non joinable NPCs for example.
About pickpocket, with 100 you probally will be able to pick most of the pockets (maybe you get some fails with Shandalar in Ulgoth's Beard), but the true use of this skill will come in BG II, where you will have more shops to steal. Each shop in the game, BG or BG II, have a steal penality that will be applied on your pickpocket points, some shops have 90 points of penality for example, but don't worry, master thief potions exist exactly for this.
I can't confirm this but i'm pretty sure that steal penalities are raised if your reputation is too much low (2 or 3 for example).
The OP said There is no need to bring up Move Silently, Detect Illusion.
Also yeah. Anything but a Fighter/Thief should stick to 50% Hide in Shadows because Boots of Stealth = +35% and Shadow Armor = +15%. The reason I say Fighter/Thieves may wish to go higher is because a Fighter/Thief + Drizzt's Armor goes together like milk and cookies.
I am curious though, where did you get that info from?
- How high should be "set traps" skill, to succes in making any trap?
- I never used "Detect Illusion" skill, to be honest. Is it any good? Does it really help you? And how high it should be, to be good?
- How high should be other skills, to be 100% effective? (I don't care about pick pockets)
- And last, but not least - what the hell is the difference in mechanics between Move Silently and Hide in Shadows?
If this were the case, though, why do rangers only need the Stealth attribute? Seems like a freebie to me.
- Detect Illusion is really good, it effectively strips all illusions at will. Again 100.
- Locks and disarm traps again at 100 each.
- Not that you care about it but Bernard is the hardest store to steal from requiring 225 in pickpockets IIRC.
- Hide in the Shadows and Move Silenty effectively are the same. The game takes the average of the two values to determine your success score so 100/100 and 200/0 function the same. There are external modifiers such as time of day, whether you are actually in a shadow (I think) and type of armour (but don't trust the manual) that affect the chance of success. About 125/125 or 250 total is probably good enough. There are boots and armour which boost the score, but you might not want to equip them depending on your character.
Nothing.
Rangers get equal amounts of hide/MS automatically every level up.
Where as thieves get points to distribute.
In vanilla BG1, there was no difference at all, since they both used the stealth mechanic which only had 1 value.
Move Silenty contributes half to your chance to hide, and 100% to stay hidden.
Hide just contributes half to hiding in the first place and has no barring on staying hidden. (you can technically ignore hide completely if you want).
Disarm and Open lock worth on a threshold system, if you exceed the threshold, you will succeed every time, if you don't, you never will. However, being within 5 points of the threshold score gives a 50% chance of opening/disarming per attempt. (The dresser with the star sapphire in it has a threshold of 65...but a 60-64 skill can open it..it just may fail several times before it works. 59 never will.
Only stealth and pickpocket have value over 100. Since there are other modifiers involved. Some NPCs or stores have innately higher chances to catch you, as well as the value of the item you're attempting steal. And stealth depends on lighting. If you aren't shadowed, you have a penalty even at night time, though it's much smaller then in light.