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How to Create a Sawashbuckler/Mage or Stalker/Cleric Multi?

Obviously these combos require EEKeeper, but what exactly is the process? Do I start as thief/Mage multiracial, add the kit, set XP to zero?

Comments

  • magisenseimagisensei Member Posts: 316
    Briefly:

    create a regular thief/mage multiclass

    go into eekeeper and add a kit

    make sure that you fix all the things - like thief skills, xp, hp (down to 1 and then go back into to remove the extra hp) - i think you can leave the spells as is that you already memorized during t/m creation - since this is really about adding a thief kit to a multiclass.

    go into game - you level up (to level 1) - you will then get to see all your skills which you can distribute like normal.

    But this does not always work correctly - sometimes you get the regular skill points when you level up as thief so know what skill points each thief kits has - for example swash starts off with 30 (unlike the 40 for normal) and then drops to 20 for each level - so be aware of this (since the thief kits get less than a regular thief and you may need to edit this or you can just put the points in something you won't use or can't use as a swash)
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Pretty much.

    1. Create a new Thief/Mage character (or alternatively, make any character into a Thief/Mage)
    2. Set the kit to "Swashbuckler"
    3. Under "Innate" click "Kit" and add Swashbuckler abilities from lvl 1 to X (1 to 1 if you start at 0 xp)
    4. Under "Effects" click "Kit Effects" and add Swashbuckler effects from lvl 1 to X (1 to 1 if you start at 0 xp)

    Depending on how you started out, you may also need to adjust proficiency points, thieving skill, and so on.

    You can essentially create the setup at any XP level you like, but if you want to make sure all the HP, saving throws, etc. are done correctly, start from 0 XP and add the XP you want at the end, then manually level up in the game.
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