Which AD&D/D&D Edition Do You Prefer?
Mortianna
Member Posts: 1,356
I didn't see any previous polls on this, so I thought I'd start one. Everyone loves a good poll. I included the ".5" increments since they are significant transitions in these editions' rules.
- Which AD&D/D&D Edition Do You Prefer?267 votes
- 1st edition AD&D  3.37%
- 1.5 edition AD&D (Unearthed Arcana and the Dungeoneer's/Wilderness Survival Guides)  3.00%
- 2nd edition AD&D28.84%
- 2.5 edition AD&D (Combat and Tactics, Skills and Powers, and Spells and Magic)15.73%
- 3rd edition D&D (so what happened to the "Advanced" part?)  3.37%
- 3.5 edition D&D (much needed revisions!)31.46%
- 4th edition D&D  3.37%
- 4.5 edition D&D (the "Essentials" books)  0.75%
- I can't wait for D&D Next!  3.37%
- Other (specify)  6.74%
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Comments
Though, replacing 3.5 edition rules with Pathfinder might be interesting as well.
Though I like BG's 2nd Edition as well. Secondary school days are too long past too remember in what way they differed from BG. When I discovered BG 5 years ago, I lived in the illusion for a few years, if was exactly the same edition. Only when searching for online copies of the rulebooks, did I discover it was an earlier edition back then (which shouldn't be surprising, as I played AD&D 12-14 years before BG's release).
Of course from this post it can be deducted I'm too lazy to go through those handbooks to start looking for what the differences are. I like playing the game, I don't like digging for rules, I'll leave it to modders. If they say something is 'more aligned to PnP' I buy it and install that tweak ('buy' in the non-monetary sense of the word).
part of our cadillac-of-games is bringing anything from any edition into play...
from OD&D we have, in the past, used the rule stating a character must pay 1% of his/her xp in gold every month for upkeep...
from 1st ed. we use Comeliness
we still have a 2/2.5 campaign we come back to (Planescape!!!)...the characters in this campaign have levels in the low-mid 20's...
we usually play 3.5-ish, but liberally sprinkle it w/ Feats/Skills from PF & other d20 games & use loads of 3rd-party stuff...the Feats book by AEG rocks!!
we have, in the past, used the 4th ed. (yuck, overall) race bonuses, as well as ability advancement...
when d&d Next comes out, i will probably buy & read the core 3 books, but may never play it, given how wretched 4th was...BUT, i'd wager something from the rules will creep into our play...
AD&D is needlessly restrictive and to be honest, I still calculate Thac0 wrong.
The polls are limited to 10 categories, so that's why I threw in the "other" category.
http://www.kickstarter.com/projects/705393141/myth-and-magic-game-masters-guide-and-collectors-c
That is for the second core book (basically the combined DMG and MM), they already finished the kickstarter for the players guide, however there are backers levels for this one that also include a players guide.
It's refreshingly similar to BG's 2.5e rules but much, much deeper while not just a game only for diehards. 3 other people who have never played a RPG other than maybe Zelda are enjoying it with us (and their ridiculously gimped characters somehow still survive... while me, having played BG1+2 more times than I can count, just died).
I don't even consider 4E a D&D game, it's the bastard son of D&D with World of Warcraft, and roleplaying is the last thing that edition cares about.
But I like 3.5 also. My Planescape campaign goes currently on 3.5.
But for cRPG I prefer 2nd edition.
4th edition was biggest fail for me so yea... and before 3.5 there was always some things that bothered me.
3.5 also has some issues, but overall I felt it is most balanced of all versions.
My only real problem is that there are only 4 real classes: Striker, Defender, Controller, and Leader. The difference between classes of the same archetype is mostly flavor text. Your Cleric will play and feel very much like a Warlord. He'll just have different names for similar abilities.
Still, I'd take that over the extreme imbalance of every other edition.
I don't take issue with the archtypes or the classes. I think that classes can be customized to be and feel unique with wise power and feat choices. Although, I agree that the game does rely on frequent flavor-texting in order to be intersting at times. But this CAN be good as it creates oportunity for players to become more engaged in role playing and/or story telling.
I think Essentials classes do a better job at making classes more unique but stumbles a bit at times. Oh and there is no shortage of imbalance in 4E - Divine Oracle (Cleric Paragon Path) anyone?
Next will be king once it is refined.
It did have its limits but man, did it have TONS of flavor ...
Does that help?
But I finally picked 2nd edition, because I think it handles multi-classing much better (except for the arbitrary racial restrictions), and because it's what I grew up with, so it has a nostalgic element.