Choose desired BG(1)EE Spell casting sound
Anton
Member, Moderator, Mobile Tester Posts: 513
According to Nathan from Beamdog it is not very likely that we will be able to set desired spell-casting sounds in Game Options. Currently default spell chanting in BGEE is BG2-one, as they use Engine from ToB. He also mentioned that if community prefer it can be changed. What do you think?
- Choose desired BGEE's Spell casting sound113 votes
- BG1 spell-chanting! Sounds more original and interesting42.48%
- BG2 spell chanting (in Latin)36.28%
- I want some weird mix of best sounds from BG1&217.70%
- Other (please specify)  3.54%
Post edited by Anton on
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Comments
When the time for BG2:EE comes, I'll be fine with either option: consistency with BG2 (i.e. BG2 casting sounds), or consistency between BG:EE and BG2:EE (i.e. BG1 casting sounds).
with BG2's spell chanting explanation: http://forum.baldursgate.com/discussion/comment/98178/#Comment_98178
Unlike BG1's spell sounds chanting in BG2 actually means something. However spell-casting sounds in BG1 still sound more interesting and "mysterious" for me and I would prefer to have them in BG1:EE.
I like the BG2 casting sounds. In lieu of a text line for casts, listening to the Latin words will let an experienced player make a reasonable guess as to what spell is incoming. Like if you hear "incertus", brace for likely fireball.
For example:
* Draconic or elemental languages (i.e. terran, aquan, auran, ignan) for wizard and sorcerer spells.
* Celestial or Infernal/Abyssal for cleric (depending on the alignment), paladin and blackguard spells.
* Elven or Common for bard spells.
* Druidic for druid and ranger spells.
But since flawlessly including all these languages into Baldur's Gate would be a pain in the ass, I'm okay with the spell chanting gibberish from BG 1.
Naur an edraith ammen, Naur dan i ngaurhoth!
Arguments should be made based on which option is better.
After all, a truly consistent BG1 experience would be to remove every single enhancement from BGEE and just have vanilla BG1.
@Nathan - can you confirm clipping in those files, and its absence in the others (still limited to BG1 casting sounds)? When you have the time, of course
For those who have no idea what we're talking about, here's a short summary of audio clipping for dummies:
In digital audio there's an inherent limit to how loud things can be, and that limit is 0dBFS (FS stands for Full Scale). If your audio files peak at 0dBFS and you want them to sound louder, you must push the quieter parts toward that limit, effectively crushing the file's dynamic range (and that is bad; also something that's been ruining our music for over two decades now; for reference, see Loudness War). When you do so through compressors (as opposed to limiters), peaks also get pushed beyond the 0dBFS limit, and are subsequently cut. This results in actual content being lost (all cut content will not be reproduced); punch being lost due to the reduced dynamic range; and audible distortion in the form of crackle.
- CAS_P06N: noticeable clipping.
... and that's about it!
Any official word regarding the spellcasting-sound we will have in BG1EE?
(Taking into account poll's results)
Perhaps it will be better Bg1EE to have spellcasting from BG1, and BG2EE to have the one from BG2?
That's seems logical..
Nay, from what I've seen all of my kind want to see BG1 graphics/sound stay in BG:EE and BG2 graphics/sound to stay in BG2:EE. I see a lot of people accusing us of saying that we "hate" BG2 stuff, and that's simply not the case. But we don't like the two games being blended because it kills immersion and, in the case of how this project works, is just plain sloppy and lazy.
Sorry, but for me, the painful logic is when people want BG1 stuff over BG2 stuff in BGEE regardless of the individual quality of said stuff. I constantly see this argument being used to shut down discussions to justify the wholesale inclusion of BG1 assets in the game.
And yes, most of the time that I see people advocating this they do come off as hating BG2.
The circumstances surrounding the development of BG1 and BG2 are a lot different than what we currently have in BGEE and BG2EE. BG1 and BG2 were entirely separate games, and stuff was changed from BG1 to BG2 back then for a reason. Some things were improved, others weren't.
I value consistency between BGEE and BG2EE a lot more than trying to keep BG1 and BG2's individuality intact. Its not surprising that BGT is such a popular mega-mod modification. Stuff changing between both games, for absolutely no good reason, is something that I do not want to see. That's what kills immersion for me.
Because ... On the contrary, I value individuality between BGEE and BG2EE a lot more than trying to keep BG1 and BG2's consistency intact.
We're polar opposites there. No point in arguing.
Seems the others are busy being silence or working
Love your work btw