Which script makes Anomen, Korgan and Nalia spawn in the Copper Coronet?
AKrugBier
Member Posts: 110
Can't find any references of these characters in the .ARE, nor in the .BCS file of AR0406.
Have been trying to pin down the location of the CreateCreature lines via the search function of NearInfnity, but I got not even one hit when looking through every .bcs or .dlg file.
Can somebody please help me out on this one?
Have been trying to pin down the location of the CreateCreature lines via the search function of NearInfnity, but I got not even one hit when looking through every .bcs or .dlg file.
Can somebody please help me out on this one?
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(I only want Nalia to spawn if I have more than 3 npcs in my party)
IF !InParty("Nalia") NumInPartyLT(4) !Global("NaliaMove","GLOBAL",1) THEN RESPONSE #100 Deactivate("Nalia") END IF !InParty("Nalia") NumInPartyGT(3) GlobalLT("NaliaMove","GLOBAL",2) THEN RESPONSE #100 Activate("Nalia") END
Can't test it at the moment.
IF !InParty("Nalia") NumInPartyLT(4) Global("XXNaliaDisabled","MYAREA",0) THEN RESPONSE #100 SetGlobal("XXNaliaDisabled","MYAREA",1) Deactivate("Nalia") Continue() END IF !InParty("Nalia") NumInPartyGT(3) Global("XXNaliaDisabled","MYAREA",1) THEN RESPONSE #100 SetGlobal("XXNaliaDisabled","MYAREA",0) Activate("Nalia") Continue() END
Or, if you don't want her to appear as soon as you invite Anome and/or Korgan into the party, you could also add an OnCreation() trigger. That way the script blocks are only executed the first time you enter the tavern per session.