Is it just me, or is there a lack of evil NPC companions?
kodaCollider
Member Posts: 23
Let me begin by saying that I'm not very far into the game yet, so I don't know what becomes available down the road, but I'm already having to crawl through dungeons and so this is presently an issue for me.
My PC is an Archer. Right now I'm accompanied by a low-level Cleric, Mage, and Sorceror. I played through BG with Kagain acting as my main damage soak, but it seems like he's not availble for SoD.
I've tried to get others such as Minsc, Rassad, and Safana to come along with me, but they instantly leave due to my alignment.
So right now I'm stuck with four squishies and no thief abilities, desperately looking for more diversity in the evil NPCs than seems to exist.
Am I missing something, or has this been a problem for others?
My PC is an Archer. Right now I'm accompanied by a low-level Cleric, Mage, and Sorceror. I played through BG with Kagain acting as my main damage soak, but it seems like he's not availble for SoD.
I've tried to get others such as Minsc, Rassad, and Safana to come along with me, but they instantly leave due to my alignment.
So right now I'm stuck with four squishies and no thief abilities, desperately looking for more diversity in the evil NPCs than seems to exist.
Am I missing something, or has this been a problem for others?
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Comments
Did they just assume everyone would be playing good?
Oh well.
Playing evil is all about not taking the easiest way to rewards, evil is characterised by setting aside discomfort for the greater good. Oh wait, no, that is good, with the most NPC's, class options, cheapest items and ease of play.
Beamdog did add two very nice evil NPC's though, nothing wrong with Baeloth and Dorn.
I just want to at least have access to a fighter class that I can slap a fat tower shield onto and then a thief.
Is there an evil thief? I'm not sure whether Safana is neutral or good, but she won't follow someone with a -2 reputation, regardless, so she's not much use to me.
BG2 had the same issue though, until Beamdog added Hexxat.
SoD does give you the option of creating custom party members, but it's not ideal.
Don't discount Viconia as a front-liner. Boost her strength and give her the fat tower shield.
I kind of just assumed it was some rule change between BG1 and BG2.
Edit: Ah, it might be her strength score, as you mentioned. I didn't even think to check that for some reason.
It wouldn't be an issue if annoyed characters went back to the camp until your rep was more acceptable, but they don't.
I miss some more evil char as well though... Especially a neutral or evil bard, considering how much love bards got in the item department.
Also I'd argue that if you choose to hang out with Dorn, Baeloth & Viconia you are being jerkish, in a very real sense (not M'Khiin, she's nice) and deserve to lose your only thief as a result, just as if you choose to bring along Edwin you deserve to lose Minsc. That's my opinion. Why have everything your own way?
Trying to compare the game to ever day life is madness anyway. Do you go out in the wilderness to hunt for dragons? Perhaps break into a home to rob the inhabitants of everything that isn't bolted down or on fire? I'd be thoroughly impressed if you did. If so, my next question would be if you have a fan club already.
Things don't need to go a certain way but as Baldur's Gate was designed with an alignment system and has enough characters to make a party of a particular general alignment it only stands to reason an expansion would follow suit in said design. It seems to be a lack of judgement or the design was implemented on the basis of the new companions the designers wanted to include.
So I stand by my opinions, and I'm sorry you don't agree. Please change your mind I don't as yet have a fan club, apart from myself, but I will let you join if you like.Also, I'd say trying to cover all bases in this way in a computer game, so that everything is balanced completely, is not only madness, it's bland.
Would you ask for another hand if you were dealt one in a game of poker? (Sorry I'm digressing)
This was @Dharius
I'm not saying that everything needs to be created equal, I'm fine missing out on certain characters, items, and plot points because I decided to play a certain way -- that's how it should be -- but in terms of design there should also be incentives for playing the opposite side and it shouldn't stick you in a position where "Welp, you picked evil so your experience is going to suck, deal with it!"
Choosing to be good or evil should not boil down to 'the best way to play the game' vs. 'the worst way to play the game.' Either one you choose should simply play out as 'YOUR way to play the game.'
Thinking of it, if this was a table top game I was joining, and I was told there was two arcane casters, a cleric who rolled horribly for constitution a paladin who will be joining us in a few months and the other guy isnt sure but is leaning towards making a flirting rogue or a goblin shaman, I probably wouldnt want to join that game because 1 I know that party balance is going to be horrible for at least the first month, 2 Im going to have to play some sort of melee and depending on the thief it may have to be some sort of rogue, playing an arcane caster is probably a bad idea for balance, playing a cleric might be a good idea but I will probably have to memorize removals and heals exclusively with the low hp until the tank arrives.
Fact is, Beamdog elected to limit the NPC choices in SoD so that player would have more incentive to play the new SoD NPCs. I don't see the issue with that. Other than our new skald friend, who was admitted to being cut short in terms of content due to time constraints, the SoD NPCs feel well done.
@Zilber I still think that not all avenues can be covered, and certainly not all the ones you expect, otherwise the devs would be there forever trying to please everyone. Sadly for you, in this case, this involves a thief-evil imbalance - if you're evil, and want to act evilly and surround yourself with evil people, then no thief: that in itself is a new avenue/tree, just one you don't like and didn't want (but I might give it a try) - defined by limitations rather than opportunities (but this doesn't necessarily make it bad), in the same way that certain NPC combinations just don't work owing to personalities, but can be modded to override
The current ways forward are to fix it are to run a character/party as a thief, mod an existing NPC as a thief, try it out to the bitter end without one (and hopefully be pleasantly surprised), or start a pressure group.
IWDEE/IWD is possible to run as a full game without a thief, rather well in fact.
OR you could just deal with the constraint in SoD that your reputation can't fall to 2. That actually makes sense, if you think about it in term of the story. You're essentially the forefront of an army. No one wants to hear that the guy/gal leading the charge is so villainous that guards attack him/her on sight!
Totally agree with you on the rep considerations, I thought the same thing as I was driving to work... playing with reputation below 5 in any of these games is (and should be) difficult.
And I didn't come across that many opportunities to improve reputation.