Beamdog BGEE OSX Version Issues
shylaman
Member Posts: 173
First off It took two days to download the game, which is ridiculous. Beam dog needs some better servers. I downloaded the small launcher file and then when I launched it, it took 2 days to download the full game. I left it running overnight. Had to stop for work and then just finished now. I have 15MB down.
Anyhow, I now have Baldur's Gate Launcher and a Game Data->0077 folder. There seems to be a lot missing. Where is the portraits, saves, characters, etc. folder?
Anyhow, I now have Baldur's Gate Launcher and a Game Data->0077 folder. There seems to be a lot missing. Where is the portraits, saves, characters, etc. folder?
Post edited by shylaman on
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The other folders are found in Documents/Baldur's Gate - Enhanced Edition
It's possible your provider is throttling bittorrent traffic.
Anyhow, BGEE finally downloaded/installed after a few tries. @Cerevant there is an alias at Documents/Baldur's Gate - Enhanced Edition, but no folder. When I right click to "show original" it says the original item can't be found.
I have characters and portraits that I want to use, but can't find where to put them. Also, can't find baldur.ini to change to get druid spell back for Cleric/Rangers. I have looked in the 00777 folder, right clicked on show package contents on both the launcher and the app inside of the 00777 folder.
I am on 10.11.4 on a retina Macbook Pro. Funny thing is my wineskin version of the original game (windows) is loading fine. It should be a bigger hassle than a native version.
I had a pre-2.0 version installed before and it worked. That was before there was a launcher like now. Does it not work with 10.11? Only older versions of OSX?
However, there is no balder.ini file. Where do I make the change to give Ranger/Cleric their Druid spells back?
After deleting and reinstalling there were still some quirks. The installer for some reason critter an alias instead of a folder. After deleting the alias and restarting the game it would create the folder, but no character, portraits, save. Also, baldur.lua only had a few lines. I had to start to go into pre-generate character, slick through portraits, and exit out. Then the folders were there and I could copy portraits and character files. After actually starting a game the baldur.lua file would populate and I could then edit for cleric/ranger spells.
It took a couple of days and a few reinstalls, but seems to be working. Yay. Now to see how it compares to BGT.