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Weapon Grand Mastery BG1 vs. BG2

jfliederjflieder Member Posts: 115
I may be looking ahead on this one, but I'm just curious about other's thoughts.

As anyone familiar with the fighter class in both BG1 and BG2, weapon grand mastery (achieved with 5 proficiency points) grants different bonuses between the two games. A fighter in BG1 with grand mastery receives +3 to hit, +5 damage, -3 speed factor and an additional full attack per round (cumulative with level progression APR benefits) while wielding the grand mastered weapon type. BG2, however, grants a nerfed +2 to hit, +4 damage, -3 speed factor and an additional 1/2 attack (again, cumulative with level progression APR benefits).

That missing 1/2 APR in BG2 is a sore spot for a lot of players that I've heard from. Which do you prefer, the BG1 style GM or the nerfed BG2 style? Are the original (BG1) GM bonuses viable in BG2 or would they overpower fighters for BG2? Do the different structures suit the games they are respectively implemented in?

I feel that granting the BG1 GM bonuses in BG2 would bring fighters closer to arcane casting classes in terms of power, but would put give fighters an unnecessary advantage over the enemies of BG2. I'm divided, though I am leaning towards BG1 GM bonuses for BG2. Any thoughts?

Comments

  • CyricSpawnCyricSpawn Member Posts: 74
    By BG2 spell casters are super hero's compared to the de-evolved apes that are fighters, so give the big guy a break BG1 GM all the way
  • BrudeBrude Member Posts: 560
    It's bad both ways.

    Nerf GM, and you've made playing a true class dwarven fighter almost irrelevant compared to their dual and multi counterparts. In an AD&D game. That seems beyond backwards and stupid to me.

    OTOH, don't nerf it and it opens the door to true class fighters dual wielding with Grand Mastery in each hand. Or fighters dualed at level 13 with Grandmastery/Mastery or High Mastery/High Mastery.

    OTOOH, none of that makes much difference (outside trivializing the appeal of true clas fighters) because by the time you get to ToB, class and encounter balance is pretty much permanently broken anyways.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    Don't rangers get a bonus attack per round as long as they don't have anything equipped in their off-hand or is that only for BG1?

    There's a compelling argument to go Ranger for a two-handed warrior in BG2 otherwise.
  • BrudeBrude Member Posts: 560
    @sandmanCCL That would seem to contradict the free +2 pips BG2 rangers get in dual wielding.

    Not saying that such a contradiction doesn't exist in-game, but even for BG2 that would be glaring and odd. :D
  • DragonspearDragonspear Member Posts: 1,838
    @Sandman They don't even get that in BG1. That doesn't appear until IWD1
  • HaHaCharadeHaHaCharade Member Posts: 1,644
    Does anyone know how high up Mastery goes for Halberds or other pole arms? Its not as high as like a Long Sword is it? I know bows have a cap too....
  • ryuken87ryuken87 Member Posts: 563
    edited October 2012

    Does anyone know how high up Mastery goes for Halberds or other pole arms? Its not as high as like a Long Sword is it? I know bows have a cap too....

    Not sure what you mean, everything goes to 5*.

    @jflieder Grandmastery gives 3/2 extra apr compared to 1/2 for specialisation. So the difference is one full attack, not half. See http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts#Proficiency_Benefits

    Under BG2 rules the ranger, paladin and barbarian single classes are all pretty much superior tanks due to damage resistance and multiclasses are just plain better. I'm therefore all for the single class fighter having true GM to give him an edge. It's not like 10 apr isn't possible anyway, but it will let the fighter get 10 apr with something other than Belm/Kundane in the off-hand (e.g. Crom Faeyr or Equalizer) or upto 8 (I think) with a 2H weapon.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited October 2012
    I was under the impressions that getting 3/2 extra APR for GM is a bug, and that you're only supposed to get 1 extra APR in total (1/2 at ** and another 1/2 at *****) for GM. I think that's what the in-game description says anyways, and I think I may have even read somewhere on these forums that they fixed it in BGEE to only give 1 extra APR in total.
    Post edited by TJ_Hooker on
  • Awong124Awong124 Member Posts: 2,643
    ryuken87 said:

    Does anyone know how high up Mastery goes for Halberds or other pole arms? Its not as high as like a Long Sword is it? I know bows have a cap too....

    Not sure what you mean, everything goes to 5*.
    In BG1 bows maxed at 3*.
  • HowieHowie Member Posts: 136
    Fighter in high level campaign options. You win init against spellcasters, then kill them in one round before they could even act :P
  • MillardkillmooreMillardkillmoore Member Posts: 150
    edited October 2012
    I hope they bring it back. It's the main strength of fighters over Paladins and Rangers. It's a great incentive to play a pure Fighter over a pure Paladin or pure Ranger without being overpowered.
  • jfliederjflieder Member Posts: 115
    edited October 2012
    ryuken87 said:

    Does anyone know how high up Mastery goes for Halberds or other pole arms? Its not as high as like a Long Sword is it? I know bows have a cap too....

    Not sure what you mean, everything goes to 5*.

    @jflieder Grandmastery gives 3/2 extra apr compared to 1/2 for specialisation. So the difference is one full attack, not half. See http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts#Proficiency_Benefits

    Under BG2 rules the ranger, paladin and barbarian single classes are all pretty much superior tanks due to damage resistance and multiclasses are just plain better. I'm therefore all for the single class fighter having true GM to give him an edge. It's not like 10 apr isn't possible anyway, but it will let the fighter get 10 apr with something other than Belm/Kundane in the off-hand (e.g. Crom Faeyr or Equalizer) or upto 8 (I think) with a 2H weapon.
    Touché ryuken87. I may have read from a faulty source. Planetbaldursgate shows Grand Mastery adding an additional 1/2 attack, not a full attack. Could someone confirm whether the jump from High Mastery to Grand Mastery in vanilla BG1 grants an additional half or full attack?

    http://www.planetbaldursgate.com/bg/character/classes/tables/specialize.shtml
  • QuartzQuartz Member Posts: 3,853
    edited October 2012
    Awong124 said:

    ryuken87 said:

    Does anyone know how high up Mastery goes for Halberds or other pole arms? Its not as high as like a Long Sword is it? I know bows have a cap too....

    Not sure what you mean, everything goes to 5*.
    In BG1 bows maxed at 3*.
    ...No, no it doesn't. I play Vanilla ToTSC and I can say for a fact that isn't true.

    Everything gets to Grand Mastery as long as you are a pure fighter. I don't see why we are discussing this.
  • Awong124Awong124 Member Posts: 2,643
    Oh wait, that was IWD, not BG1.
  • DemivrgvsDemivrgvs Member Posts: 315
    What @TJ_Hooker says is correct. You are only supposed to get +1/2 apr from GM, up to a total +1 apr. Certain mods restored GM the wrong way (making it grant +3/2 apr), but fortunately it seems BGEE will make GM work as it should.
  • jolly_bbjolly_bb Member Posts: 122
    in bg2 engine cleric/ranger gets 2 pips in using both hands proficiency, this cannot be changed in char creation. is this a bug and should it be reported as will affect bgee gameplay?
  • Awong124Awong124 Member Posts: 2,643
    jolly_bb said:

    in bg2 engine cleric/ranger gets 2 pips in using both hands proficiency, this cannot be changed in char creation. is this a bug and should it be reported as will affect bgee gameplay?

    All rangers get a 2 point bonus in Two Weapon Style to begin with.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    @jolly_bb: That's part of the 3e bastardization they decided to implement in BG2. Baldur's Gate 2 launched right around the time 3rd Edition hit shelves. Rangers in 3e could fight as though they automatically had feats "two weapon specialization" and "ambidexterity" as long as they were in medium or lighter armor.

    It's incentive to pick ranger, which is 4th wheel to Fighters, Paladins and Barbarians on the usefulness scale so I'm okay if they leave that alone. I suspect they will.

    Someone mentioned somewhere else on the forums (I wanna say @Dragonspear?) the only way you can actually get grand mastery in a weapon type for BG1 is to abuse dual-classing anyway. Naturally, a raw fighter can't ever hit more than 4 pips in a given weapon style because you'll only gain the XP to earn 2 more pips beyond the 2 you can stick wherever you want upon creation. Unless the XP cap is significantly raised, there already isn't any incentive to play raw fighter. Anyone wanting to specialize in ranged weapons is best off going Archer, and otherwise a Paladin or Ranger can basically do anything a fighter will be able to.
  • KaxonKaxon Member Posts: 156
    @sandmanCCL actually it's kinda the opposite. Rangers in second edition automatically had dual wielding. BG2 introduced the different weapon styles, so giving Rangers two points in dual wielding just preserved the advantage they already had in BG1.
  • KaxonKaxon Member Posts: 156
    If anything, Rangers should have 3 stars in dual wielding (or 4) because I believe the original 2nd edition rules said they got *no* penalty for dual wielding.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    To the best of my knowledge, there actually wasn't any Dual-Wielding in Advanced D&D til some book way down the road. It wasn't in the core rule books. I actually believe Drizzt Do'Urden was the first canon character to dual-wield because Salvatore took advantage of some ruleset in the books that introduced the Drow where they had an extra weapon to attack with. Rangers having "dual wield" perks after that were an extension that resulted from the popularity of that character.
  • mjsmjs Member Posts: 742
    i never got why rangers got to dual-wield other than drizzt, nor why in ToB montollio's cloak described montollio as being a dual wielding specialist, when i'm fairly sure that in the books montollio is sword and shield.

    so to get this right...a fighter with GM on a weapon has the same damage and apr as a paladin with specialised or a multiclass fighter/?
  • DragonspearDragonspear Member Posts: 1,838
    I believe @SandmanCCL did name the right victim in that I noticed that any fighter dual class was still able to progress to grand mastery no matter what level they dual classed at.

    One could even say that its rather convenient that a fighter 7 dualed cleric is capable of reaching level 8 just in time to reactivate their fighter abilities and voila you hit grand mastery. If I'm not mistaken however you cannot actually get the final points you need until after you've regained your fighter class. If that IS the case, then in BG1 you have to dual from a fighter to a cleric or thief. Mages only get their proficiency at 1, 6, 12 so they won't get another one in time (if I'm right) and you need 6 levels of fighter in order to get High Mastery.
  • DemivrgvsDemivrgvs Member Posts: 315
    edited October 2012
    mjs said:

    so to get this right...a fighter with GM on a weapon has the same damage and apr as a paladin with specialised or a multiclass fighter/?

    No, afaik within BGEE fighters with GM will have +2 hit, +3 dmg and +1/2 apr compared to a specialized warrior.

    Spec (++): +1 hit, +2 dmg, +1/2 apr
    GM (+++++): +3 hit, +5 dmg, +1 apr
  • moody_magemoody_mage Member Posts: 2,054
    I am fairly sure that if you gave a ranger a single handed weapon and nothing in his off-hand (such as a shield) then he would gain extra attacks to mimic Two Weapon Fighting. It's possible they may have to be in light armour as well although I don't think this is a requirement.
  • DragonspearDragonspear Member Posts: 1,838
    @Decado

    That's a common myth but I can confirm that it is false. People are confusing BG1 ('97) and BG: TotSC ('98) with IWD and more specifically the first expansion to IWD which gave rangers that ability. It is not present in the BG game series. IWD 1 did not hit stores until 2000 and I think the expansion was 2001
  • moody_magemoody_mage Member Posts: 2,054
    No, I'm not confusing the games. I clearly remember Minsc getting extra attacks when I tested this however many years ago. I'll retest later on.
  • DragonspearDragonspear Member Posts: 1,838
    Well in unmodded BG with just Tales of the Sword Coast installed this is not the case =/
  • moody_magemoody_mage Member Posts: 2,054
    Let me rephrase my 'clearly remember' with a 'I think I remember' until I can prove/disprove one way or the other :)
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