[Exploit/Bug] "Talking" Enemies to death
Winthal
Member Posts: 366
More of an exploit than a bug really. I'm not 100% sure that this works in BG1, but it definitely works in BG2. Take one of the dragon fights for instance, when the dragon is non-hostile to you, you can initiate the fight by talking to it, or by simply attacking it, and the fight plays out as it should - But, if you have your character stand out of range, just within line of sight and press the Dragon to go an speak to it, then pause and order everyone else to attack the Dragon, and every few seconds, keep pressing the dragon to talk to it with the character out of range (move him back after he walks forward towards the dragon, so he doesn't actually reach the dragon and initiate the conversation), the dragon will simply keep standing still, waiting for the character to come talk to it, while the party hacks away all of its HP eventually killing it. This way, a low level party can kill the dragons in BG2. The only drawback of this is you get lower XP from killing the dragon non-hostile than hostile.
Most people probably wouldn't abuse this, since its cheesy and boring, but i'd like to see it fixed nonetheless.
Most people probably wouldn't abuse this, since its cheesy and boring, but i'd like to see it fixed nonetheless.
Post edited by Balquo on
11
Comments
The exploit you describe requires repeated effort that you have to do on purpose to complete, just like those and many other exploits that are possible. I think this one is avoidable with self control. I would rather the Devs work on other stuff and if they have a bug free game with everything else added that is great then maybe get to stuff like this.
Well, if they fix it I won't really care, but it doesn't hurt anyone so why remove? It just gives you a bit of extra power on lazy days.
There are better and more fulfilling ways of conquering tough fights (lowering the difficulty settings, leaving and coming back at later levels, trying different strategies) that new players should learn how to do
Short explanation: You pause the game, click on friendly NPC. He turns into your direction, stands still for like ~5 seconds and waits for you to actually talk to him. Now if you unpause and attack him while he is waiting, he won't do anything. Repeat this over and over (just pause again, talk to him, then attack him again) and you will be able to kill any friendly NPC ridiculously easy.
Resolution: The monster should instantly turn hostile when attacked.
I know it's depriving yourself of a pleasure from really fighting a dragon but it's just annoying it's possible. This is the biggest bug for me in BG2. I checked the list of fixed and submitted bugs and I haven't seen this one.
Sorry for duplicating.
Sorry- had to merge the duplicate post...
I'm surprised no one has mentioned yet the similar bug of being able to kill enemies by avoiding talking to them. For ex., if you let Tarnesh see you, you can run away from him, pelting him with arrows, for as long as you need to kill him. This doesn't work with every enemy NPC, but many, many of them. Also works with friendlies- like Gatewarden. That's being addressed already, however...
I think this one is actually a work in progress. Its been fixed for some encounters only.