Assassination HLA: Should it be available to rogues more than once?
jflieder
Member Posts: 115
As excited as I am for BG:EE, I'm also looking ahead to BG2:EE. In BG2, rogues are only able to select the Assassination HLA once. Compared to other offensive melee HLA's, such as (Greater) Whirlwind, (Greater) Deathblow, Power Attack, Critical Strike and Smite, Assassination is the only one that is available once. Should this remain the same or should it change?
- Assassination HLA: Should it be available to rogues more than once?46 votes
- Keep it as it is: Rogues only need 1 Assassination HLA36.96%
- Change it: Let rogues choose it more than once63.04%
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Comments
I can't remember how it works at the moment, does assassination have a requirement?
If you're finding you need to trigger Assassination again, that thing is immune to backstab because nothing else will stand up to that.
Shows how often I bother with scimitar proficiency and also bother with anything other than the spectral brand or Drizzt gear.
But no, Assassination should be available just once, no more. It's a serious HLA, stronger than any other, for instance, Critical hits just doubles your damage. Assassination quintuples it, or septuples it. Keep it the way it is for me.
But then, I suppose there are very few things that require +3 weapons that aren't immune to backstab.
There is, however, a shortsword that also gives an extra (Unlisted in description) attack. Kunade, if I recall, and it IS usable by thieves naturally, so your plan lives on.
On point though, critical hit can be taken multiple times while doing equatable damage. While not perfectly equatable, fighter-weapons tend towards more damage than thief weapons with the notable exception of the Staff of Ram/striking. If the fighter weapon/fighter bonuses do double the damage of a thief's weapon, assassination is only marginally more powerful than critical strike and just as situation, since many of the things you wish it would work on it will not. I'm looking at you, upper level outsiders. Assassination is useful for pretty much anyone immune to critical hits (eg normal fighter types) while critical strike is useful for the obscure monstrosities.
With that said, yeah, late game, an assassin with improved haste/gauntlets of weapon specialty and mass assassination is going to be even crazier on the dps, but within acceptable bounds in my opinion while considering the balance of other physical attackers. I don't think it will affect balance much at all and will give people a reason to not spam buy cheesy trap hlas while not hurting themselves from a power-game perspective.
Halberds (d10)
Two-Handed Swords (d10, rare instances of d12)
Bastard Sword (2d4)
Axe (d8)
Mace/Hammer/Flail and Morningstar (none better than d8)
Things Thieves can still use to backstab with:
Longsword (d8)
Katana (d10)
Scimitar (d8)
Staff (d6, but as you mentioned Staff of the Ram)
"Fighter" weapons and thief weapons are nearly identical in the damage they can inflict, therefore Assassination is "stronger" than mere Critical Hits.
Also, the fact it is more situational does not really matter. Increased usages of something that is "situational" means you'd have a bunch of them sitting in your spells list unused per day anyway.
If somehow the ability were available to single class thieves only it would be perfectly reasonable. Unfortunately, this is not the case.
Bounty Hunter - Live hunt (able to set traps even in enemy sight for a round)
Swashbuckler - Riposte (a massive backstab-like critical hit, dealing damage similar to the deathbringer blow)
Thief - Something else I guess XD
Here is a link to a video of a fighter/thief unloading Arrows of Detonation during a the period of a time stop trap. The arrows do not damage the targets during the stopped time, but the attacks during the stopped time do damage once the time stop ends.
www.youtube.com/watch?v=OOG3gJYvLRE
+3 Longswords
Blade of Roses
The Equalizer (Better Thac0 further from TN the target is, so there is a good chance it might be considered a +5 for bypassing enchantments)
Blackrazor
+4
The Answerer
Angurvadal (Unupgraded)
+5
Angurvadal
+3 Shortswords:
Shortsword of Backstabbing
+4
Cutthroat
Sword of Mask (unupgraded)
+5
Sword of Mask
+3 dagger
Pixie Prick
+4
Boneblade
Dagger of the Star (Unupgraded)
+5
Dagger of the Star
+3 Katanas
Celestial Fury
Hindo's Doom (Unupgraded)
+4
Hindo's Doom
+3 Scimitar (etc)
Drizzt Weapons
+4
Spectral Brand (Unupgraded)
Usuno's Blade
Yamato
+5
Spectral Brand
+3 Clubs
Blackblood
Club of Detonation
+3 Quarterstaves
Cleric's Staff
Martial Staff
Rode of Smithing
Staff pf Striking (I think)
+4
Staff of the Ram (Unupgraded)
+6
Staff of the Ram
That said I don't believe there are any 1 handed weapons in game capable of reaching +6. The only +6 weapons I know of are Staff of the Ram, Ravager, Carsomyr, and Ixil's Spike