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Bug report - IWDEE - Stealth broken

DarvonDarvon Member Posts: 8
Hello folks. I'd like to report an issue that I think is a bug that I'm encountering in IWDEE. It's similar to one that another poster has encountered in SoD, but given that I'm playing a differenthank game I thought that I should raise it separately. Simply put, I'm attempting a solo HoF run with an Elven archer ranger. The isue I'm experiencing is that the orcs and ogres in the cave near Easthaven, once they've spotted my character will follow them with complete accuracy, even if he's ducked around a corner or run away and stealthed. I didn't experience this behaviour with the goblins in Easthaven itself so I don't know why it's happening with the orca and the ogres. The goblins (once aggroed) would run towards my character and I'd I stealthed would go to where he had entered stealth, which makes sense given that it's where he was last visible. As it is the way enemies follow my character is preventing me from progressing as I just end up surrounded by a bunch of enemies that seem to want to cuddle the elf they can't actually detect until he fails his stealth check, at which point they kill him. I'm all for enemies behaving in a more realistic way than previously and looking for a character that they've previously seen who is now in stealth, but the way things are right now it doesn't make any sense and isn't any fun. So please, will you developers consider implementing a different system (maybe one where enemies wander after encountering a character who I'd now stealthed as if searching rather than homing in on the character and invading their personal space until their stealth fails?). Anyway, thanks for reading :)
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